Fabulous sports relay. The scenario of the children's quiz is “Relay race based on the fairy tales of A.S.

Fabulous relay races
Children are very fond of fairy tales. Read and know them. Many people want to imitate fairy-tale characters. If you run fabulous relay races, your children will have that opportunity.
These relay races are semi-sports, semi-game competitions. They are based on the plot of fairy tales.
You can remember old fairy tales, compose new ones. To stage fabulous plots, sing songs of loved ones fairytale heroes... Well, and of course, you can hold fabulous relay races to the delight of children.
When you organize them, be sure to remind the children of the stories of the stories. This will help you better understand the task and make it more emotional.
Comment on the course of the relay races in a fabulous and fun way, turn on cheerful fabulous music, inspire the support of fans.
If you do not forget about it, you will surely get a real fabulous sports holiday.

From the name it is clear that each participant in the relay will have to portray the Little Humpbacked Horse, which is beautifully described in the fairy tale of P.P. Ershov.
For this you only need volleyball or balloon.
The participant bends in the belt, takes the ball and puts it on his back. To prevent the ball from falling while moving, it must be held with your hands, while remaining in a bent position. But that's not all.
As you know, the Little Humpbacked Horse could jump so high that he could overcome any obstacles.
In this relay, the “humpbacked skates” will also have to overcome obstacles during the race, for example, three stools placed on the relay line.
It will be necessary to climb on each stool, then jump off it, and all this quickly and without losing the "hump" - the ball behind the back.
Those "humpback skates" who are more agile and swift will win.

Remember, Baron Munchausen once moved around riding a cannonball.
Invite the guys to master this unusual view "Transport".
The core you will have is an ordinary balloon, on which the side is written in bright paint: "Core".
Participants must straddle the core by grasping it between the knees and holding it with their hands.
On a signal in this position, they make their way to the turning flag and back.
Then the core is transferred to the next player, and so on, until it becomes clear which team has mastered the "core flight" faster.
Do not forget that if handled carelessly, the nuclei tend to explode. Warn the guys about this.
If the ball-core bursts, the team is eliminated from the game and mourns the dead "projectile".

All children are familiar with this Cat, so the essence of the relay will be clear to them by the name.
To carry it out, you will need to find boots of a very large size.
The boots are installed at the start line.
The first participant on a signal must quickly put them on and quickly run to the finish line.
But it will be very difficult for him to do this, and not only because the boots are heavy and uncomfortable.
As you remember, Puss in Boots had good manners.
Therefore, to complicate the relay race, you can place three pins on the route. Running past them, each participant must stop and bow, beautiful and original.
So, having reached the finish line and having made three bows on the way, the participant returns and gives the boots to the next one.
And so the whole team.
The winning team can express their joy with loud and melodic meows.

In Yuri Olesha's fairy tale "Three Fat Men", the brave Tibulus walked the tightrope not only in the circus. One day he walked along a stretched wire over the square, right above the heads of the guards who were shooting at him.
In this relay, tightrope walkers will have much easier: no one will shoot at them, and they are not in danger of falling from a great height and breaking.
A rope, that is, an ordinary rope, can simply be pulled along the ground from start to finish.
All players will take turns running along it before the turn, and on the way back they will try to jump the entire distance on one leg.
In this case, you still need to be very careful: every time you put your foot on the rope, and not past. Otherwise, a "shot" will be heard - the clap of the judge, with which he will warn about the "formidable danger."
The most agile Tibula will bring victory to their team.

What distinguishes these characters from A. Tolstoy's tale "The Adventures of Buratino"? They pretended all the time. The fox pretended that she was lame, and the cat pretended that he was blind.
The relay participants will have to portray these scammers.
The relay is a pair, as the characters of the fairy tale are also inseparable.
At the start, the teams are divided into pairs.
One player of each pair is the fox Alice, the other is Basilio the cat.
The one who depicts a fox bends one leg at the knee and holds it with his hand, thus remaining on one leg.
The participant, depicting Basilio's cat, is blindfolded.
"Fox" puts his free hand on the shoulders of the "cat", and upon a signal this couple overcomes the relay distance, returns and passes the baton to the next participants.

Remember how the Frog traveled in this fairy tale? She made the ducks take a stick in their beaks, and she herself, clinging to it with her paws, flew up with the flock.
The participants in the relay will have to do almost the same.
The two strongest participants take a gymnastic stick and place it on their shoulders.
At this time, the third one grabs the stick with his hands, lifts his legs off the ground and thus turns out to be a “traveling frog”.
Now, at the signal, all three begin to move forward.
The player who is hanging on the stick must absolutely not touch the ground with his feet.
When the “ducks” with the “frog” reach the finish line, the participant who was hanging on the stick unhooks, and his other two comrades return to the start to take a new “traveler”.
And so the whole team should be at the finish line.

Remember how in A.S. Pushkin's fairy tale Balda participated in almost sporting events? Devils were his opponents.
Thanks to his dexterity and cunning, Balda won.
In one of the tasks that the old devil came up with, he had to carry a horse. But Balda jumped on his horse and shouted to the imp: "Look, I'll take it between my legs!"
In our relay, we will try to show this very episode from a fairy tale.
For this, all participants are divided into threes.
Two of them will represent a horse, and the third participant, of course, is Baldu.
The "horse" is simple. The first participant bends at the waist, and the second, also bending down, takes the first by the waist. That's all.
It remains for "Balda" to saddle the "horse", and you can start moving. After Balda reaches the finish line on horseback, he must turn around and, "spurring" his "horse", make the way back to pass the baton to the next three.
Well, and which Balda, like Pushkin's, will bring victory to the team, the results of the competition will show.

Who knows this fabulous creature that has three heads, four legs and two wings! Let's also make the Snake Gorynych, it's not difficult.
Three participants stand side by side, put their hands on the belt or on each other's shoulders.
The legs of the competitor standing in the middle are tied to the legs of the partners standing at the sides. It turns out, as it were, four legs in total.
At the signal, "Serpent Gorynych" begins to move, and the participants standing on their sides must perform movements with their hands, reminiscent of the flapping of wings.
Having reached (having jumped, having reached) the finish line, the troika turns around, returns and passes the baton to the next participants.
It is better to tie the legs of all triplets before the start of the relay.
After this relay, the guys will probably think: "It's good that the Gorynychi Serpents are only in fairy tales."

Do you remember the hero Nikolai Nosov, Dunno, who flew with his friends to the Flower City in a balloon?
You probably also know how a balloon works. As the air in the ball cools, ballast is thrown out of the gondola (basket under the ball).
In our relay, an ordinary bucket will serve as a basket.
We put ballast in it: balls, pins, cubes, etc., the number of objects should be equal to the number of participants in the relay.
Do not forget, we also need a balloon so that everything is exactly like in a fairy tale. A balloon is perfect for this role, it is even called almost the same.
When the inventory is ready, you can start the relay race.
The first participant takes a bucket in one hand, in the other hand he has a balloon.
Start. With a bucket and a ball, the player runs to the finish line, where the previously laid hoop is located.
The player, having reached, puts one item from the bucket into the hoop, that is, “lightens the basket”.
Returning to the team, he passes the bucket and ball to the next competitor. He, in turn, does the same.
Thus, by the end of the relay, all items from the bucket must be placed in the hoop.
And the last participant must again collect them in a bucket and return to the team.
Good luck with your flights, and may they not end as badly as in N. Nosov's tale.

The indispensable attributes of Baba Yaga were a stupa and a broom.
In the relay, you can use a simple bucket as a stupa, and a mop as a broom.
The participant stands with one foot in the bucket, the other remains on the ground.
With one hand he holds a bucket on his leg by the handle, in the other hand he holds a mop.
And now in this position it is necessary to go the entire distance and pass the "stupa" and "broom" to the next one.
Forward, Baba Yagi!

If you remember, in the fairy tale Kolobok deftly bypassed the Hare, the Bear and the Wolf, but fell into the jaws of the Fox.
In the relay, the first three animals will be replaced by pins, and the last by a bucket.
Each participant is a storyteller who will roll (kick) his "bun" ( soccer ball) between the pins.
Having brought the ball to the bucket, the participant must, without using his hands, throw the ball into the bucket, that is, send Kolobok into the Fox's mouth.
Attempts are given to him as he pleases.
After the ball-"kolobok" is still in the bucket, the participant takes it out with his hands and quickly runs to the next player so that he can also "tell" the whole story, that is, go through all the obstacles with his "kolobok".

What did the good doctor Aibolit do in the fairy tale? That's right, he treated. And the first thing he started with was installing thermometers for patients.
So in our relay, the participants will have to put thermometers to each other. But not real. They will be replaced by regular pins or other objects that look like them.
Before the start of the relay, the team is lined up in a column on the start line.
The first participant stands with a bucket or bag filled with pins. The number of pins is two less than the number of participants.
At the signal, the first "Aibolit" runs with a bucket to a certain mark and returns. It was he who made his way to Africa.
Upon his return, he takes the skittles out of the bucket one by one and puts them in turn for all the participants, like thermometers, that is, under the arm of each. Except for the last one.
He gives the bucket to the latter, but he himself goes to the side and leaves the game.
The participant who received the bucket (bag) quickly collects the pins from the team and does again what the first player did.
Do not drop the pins on the ground, remember that thermometers are in short supply, and if dropped, immediately raise them.
The relay ends when there is only one "Aibolit" left, who returned from "Africa", and not a single "patient".

Remember how hardworking Cinderella was? She did not sit idle for a minute.
The participants in this relay will also have to work hard. To do this, prepare in advance a bucket, a broom and a scoop, as well as five cubes for each team.
This is a counter relay.
It is necessary to divide the team into two halves.
One stands at the start line, the other at the finish line, facing each other. On the one hand, the participants will be "Cinderella", and on the other - "evil stepmothers".
How is the relay going? The first "Cinderella" is holding a bucket, a broom and a scoop. On the line of movement from start to finish, five cubes are scattered - "garbage".
The first participant moves forward, collecting cubes in a bucket along the way. At the same time, you cannot help yourself with your hands. That is, every time you need to put the bucket on the ground, use a broom to put the cube on the scoop, then from the scoop into the bucket.
When all the cubes are collected, "Cinderella" hands over a bucket of cubes, a broom and a scoop to the "stepmother", that is, the team member standing opposite.
"Stepmother", as befits an evil and mischievous stepmother, scatters cubes along the entire line of motion.
The new "Cinderella", whom the "stepmother" gives the tools of labor, will again have to collect garbage.
And this outrage is going on until both groups switch places.

To begin with, let's remember who lived in the teremka: Mouse-norushka, Frog-frog, Bunny-jumping, Fox-sister and Komar-squeak. The Bear came sixth and destroyed the teremok.
Let's try to play this tale in the relay. Only six people will participate in it - according to the number of characters in the tale. And the hoop will perform the role of the tower.
The baton starts "Mouse". The participant playing this role, upon a signal, moves to the finish line, where the "teremok" hoop lies.
Having reached, the player passes the hoop through himself, puts it in place and runs after the next participant, that is, after the "Frog".
Now they run to the "house" together, always holding hands. Having reached, the two of them climb through the hoop without tearing their hands.
Having done this, they run after the third, then the fourth, then the fifth.
When five, without unclenching their hands, crawl through the hoop and run after the sixth - it turns out to be "Bear".
But they still take him by the hand and lead him to the "house".
Five people put on the hoop and hold it at waist level.
At this time, the "bear" takes the hoop with his hand and pulls it along with all the participants inside to the start.
Those inside the hoop run to help the Bear.
The one who plays the fairy tale faster wins.

In the tale, seven kids were locked at home, but the Wolf tricked into the house and ate the kids.
The houses in this relay will be two halves of a volleyball court or two other identical spaces.
One half is the home of the kids of one team, the other is the home of the other team.
In each team, you need to choose seven "kids" and one "Wolf". The "kids" immediately take their homes and settle in them as they like.
On signal, both "Wolves" enter the house opposite team and begin to catch the "kids".
The one who was caught (touched with the hand) leaves the site (he is eaten).
Whose "Wolf" will eat all the "kids" faster, that team wins.
The kids in this relay game can run away from the "Wolf", but they cannot leave the house, that is, jump out of the area.
So, bon appetite to the "wolves" and good luck to the "kids"!

Municipal general education government institution

Factory basic secondary school of Lalsk town

Luzsky district of the Kirov region

Sports and entertainment relay

"On the roads of fairy tales"

Prepared by: Plastinina Galina Grigorievna

Primary school teacher

Objectives:

1. Promotion of a healthy lifestyle.

2. Fostering a sense of collectivism, camaraderie, mutual assistance, creative thinking.

3. Education of a "healthy spirit of competition".

Inventory: skittles, buckets, brushes, basketball balls, air balls, hoops.

Teams enter the hall to the music.

Dear guests! We invite you to the sports and entertainment event "Visiting the Fairy Tale". We wish have a good mood!

TEAM SUBMISSION

Command

"The Magicians"

Motto

Appeal to the jury

Glory and honor to you!We all love accurate counting!

Addressing rivals

But not the first, but the second!

"Storytellers"

Motto:“We are one, we are invincible

We read books

We know a lot of fairy tales! "

Appeal to the jury

You are the jury, do not judge us,Judge more justly!In order not to lose the account,Here are the numbers to count.

Addressing rivals

We wish you, we wish you ...

APPEAL TO TEAMS

Twenty-first love century

Those who love fast running.

We ask the participants of the relay

Do not lose your sneakers and boots.

Guys, today we will go on a journey through fairy tales. And each of the team members will visit the place of the fairytale character. But this will require your ingenuity, dexterity, attentiveness.

Our journey will take place in the form of a relay race. Each team has to complete a specific task. But which team better and faster overcame all obstacles on its way - this will be determined by the council of fairy elders(advice presentation)

JURY PRESENTATION

There is some joke in every start

We do not stand for a minute.

Let the funny laugh sound

Success awaits you.

We present to you the jury

And we wish everyone success ...

Each task is estimated at 2 points for the first place, 1 point for the second place.

Observe order and silence, perform each task efficiently.

So we go on a fun journey. The weather is excellent, the mood is fighting, we are ready to warm up. Trying our team strength in the first relay.

1. The Little Humpbacked Horse.

The horse is not easy to ride,

Miracle golden mane

He carries a boy over the mountains

But it will not reset it in any way.

The horse has a son

Amazing skate,

Amazing skate

By nickname ...

(Humpbacked).

Each participant in this relay will have to portray a humpbacked skate. You need a ball. The participant bends in the belt, takes the ball and puts it on his back. To prevent the ball from falling during movement, it must be held with your hands, while remaining in a bent state. But that's not all. As you know, the Little Humpbacked Horse could jump so high that it overcomes any obstacles (jump over the bench)

Each bench must be climbed, then jumped from it, and all this quickly and without losing the "hump". The ball is behind. Run to the line and go back with the ball in your hands (show). The winners are those "Humpbacked Skates" who are more agile and swift.

2. Kernel of Baron Munchausen.

He spoke with enthusiasm

About endless adventures.

How I got sparks from my eyes

Like bees in captivity among the Turks,

Like a wolf harnessed to his sleigh

About a hare with eight legs.

Remember, Baron Munchausen once moved around by making a cannonball (balloon ball). Saddling the core, holding it between the knees and not holding it with your hands. At the signal, run the path to the flag and run back. The core is passed on to the next player until it becomes clear which team has mastered flying on the core faster. If the ball - the core bursts, the team is eliminated from the game.

3. Puss in boots.

Ogre's cat won
I ate it instead of lunch.

You are all familiar with this hero.(Large boots are installed at the start line)... The first participant on a signal must quickly reach the finish line. Puss in boots had good manners, so you should put down your pins and bow. Returning back to pass the boots to the next

4. Baba Yaga

What kind of grandmother is there -

There are good and bad

Forever in a mortar and with a broom

Getting home?(Baba Yaga).

The indispensable attributes of Baba Yaga were a stupa and a broom. A stupa is a bucket, a broom is a brush. The participant stands with one foot in the bucket, the other on the ground. With one hand, he holds the bucket by the handle, and with the other, the brush moves around.

Who was in captivity at Barmaley?

Who knows how to treat animals?

Always in a hurry to help us

Our good doctor ... Aibolit

In the center of the hall, in large hoops, there are pins according to the number of children; these are "thermometers" that parents-doctors must supply to their players. You need to take one pin at a time, then run after another and. etc. Whoever puts the "thermometers" on faster and cures his sick players will bring a star to his team.

Prepared, started!

Questions for the fans.

1. Name the tale of the Italian writer, where are all the heroes, fruits and vegetables? (Gianni Rodari "The Adventure of Cipollino").

2. Who are the heroes of the Russian folk tale was a baked product? (bun).

3. Name the heroine of the Russian folk tale who was an agricultural product? (Turnip).

4. Who of the fairy-tale heroes was very fond of the saying “One head is good, but a little better”? (Serpent gorynych).

5. Name the heroine of a French fairy tale who did such work as cleaning the stoves and cleaning the house? (Cinderella).

Summing up and rewarding.

Guys, our journey is over

Let the heroes of fairy tales

Give us warmth

May goodness forever

Evil wins.

Command

"The Magicians"

Motto: "Do miracles with your own hands

You will be magicians with us! "

Appeal to the jury

Glory and honor to you!We all love accurate counting!

Addressing rivals

We wish you a place to take a prize,But not the first, but the second!

"Storytellers"

Motto:“We are one, we are invincible

We read books

We know a lot of fairy tales! "

Appeal to the jury

You are the jury, do not judge us,Judge more justly!In order not to lose the account,Here are the numbers to count.

Addressing rivals

We wish you, we wish you ...So that we get the best prize!

Command

"The Magicians"

Motto: "Do miracles with your own hands

You will be magicians with us! "

Appeal to the jury

Glory and honor to you!We all love accurate counting!

Addressing rivals

We wish you a place to take a prize,But not the first, but the second!

"Storytellers"

Motto:“We are one, we are invincible

We read books

We know a lot of fairy tales! "

Appeal to the jury

You are the jury, do not judge us,Judge more justly!In order not to lose the account,Here are the numbers to count.

Addressing rivals

We wish you, we wish you ...So that we get the best prize.

FABULOUS RELAYS

SPORTS AND GAME PROGRAM

The objectives of the program are:

update the topic of health, healthy lifestyle, responsible behavior;

creation of educational and informational manual " Healthy lifestyle life ”;

realization of the creative potential of students as a subject of independent educational activity;

integration of interdisciplinary knowledge.

Educational:

consolidation and expansion of lexical skills, skills of expressing one's opinion on a topic, listening skills;

identification and systematization of knowledge on the topic “Healthy lifestyle”.

Developing:

development of creative abilities of students;

development of a cognitive attitude and interest in the topic under study;

development of communication skills;

development of thinking, memory, attention, imagination.

Educational:

foster an active life position, a responsible attitude to one's health;

formation of healthy lifestyle skills;

education of a culture of communication;

developing a sense of responsibility for your health;

the formation of the need for teamwork and work in groups.

Carrying out form: relay races.

Equipment :, 2 basketball balls, 2 chairs, 2 sticks of 1 -1.5 m, 2 ropes of 5 m, 2 blindfolds, 2 pairs of large slippers, 10 thick cardboard coins, 2 baskets, 6 cubes, jump ropes, 2 baskets.

Fairy tale you are tired of waiting! Hurry up!

If you win, you will get a prize!

Be brave, don't be afraid, don't be shy.

Choose a competition for yourself as soon as possible.

Feel free to come to us to play, win,

Surprise everyone with wisdom and dexterity.

Jokes, fun and laughter await you ...

Relay day today for everyone!

It's time to see which team of which school is the most athletic. And to find out this secret, I invite everyone to a fabulous relay. They called them that because you, dear guys, will portray the heroes of fairy tales.

The host conducts games and relay races.

Relays for grades 1-4.

"Dragon"

Teams are divided by 3 people, tied with a belt along the waist line. We must jump together to the finish line and back.

"The Little Humpbacked Horse"

Laying on the back (at the level of the lower back) basketball and holding it with your hands, run to the finish cube, climb onto it, emit the whinnying of a horse and run back to the start.

The first participant - grandfather - runs to the finish line and back, the second - grandmother - joins him, holding on to his waist, and now they run together. Then the third one joins - the granddaughter, and then all the heroes of the fairy tale.

"Munchausen kernel"

The task of the players: holding a basketball between their knees, run to the finish line, toss the ball up, catch it, shout: "I am Baron Munchausen!" - and, holding the ball in hand, return to the start.

"Alice the Fox and Basilio the Cat"

Teams are divided by 2 people. The "cat" wears an eye patch and large slippers on his feet. "Fox" takes the "cat" by the shoulder with one hand. So they cover the distance to the finish, where the "fox" takes 5 coins from the finish cube. Another pair puts the coins back in place.

"Frog traveler"

Teams are divided into 3 people. Two children put a stick on their shoulders and hold it with their hands. The third - a frog - hangs on his arms, legs crossed. You need to walk quickly to the finish line and return back, bypassing the cube. The "frog" should croak while moving.

"Cinderella"

Teams are divided into 2 people. The first is “stepmother”. She takes a basket of cubes, runs to the finish cube and scatters cubes on it. Then he returns and gives the basket to the second player - Cinderella. She runs, collects the cubes in the basket and carries the next pair of players.

Relays for grades 5-11

Running with three balls

At the start line, the first player takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and puts the balls near it. Back it comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, without reaching 1m, puts them on the floor.
- instead of big balls you can take 6 tennis balls,
- instead of running - jumping.

Two teams of 6 children participate. These are grandfather, grandmother, bug, granddaughter, cat and mouse. There are 2 chairs at the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a turnip image.

The grandfather starts the game. At the signal, he runs to the turnip, runs around it and returns, the grandmother clings to it (takes it by the waist), and they continue to run together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game for the turnip clings to the mouse. The team that pulled the turnip faster wins.

Porters

Ball Race underfoot

Players are divided into 2 teams. The first player shoots the ball backward between the players' apart feet. The last player of each team bends down, catches the ball and runs with it along the column forward, stands at the beginning of the column and again sends the ball between the legs apart, etc. The winner is the team that finishes the relay faster.

Gave it - sit down!

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a dropped ball without assistance. Therefore, the carriers have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball Race underfoot

Players are divided into 2 teams. The first player shoots the ball back between the players' apart feet. The last player of each team bends down, catches the ball and runs with it along the column forward, stands at the beginning of the column and again sends the ball between the legs apart, etc. The winner is the team that finishes the relay faster.

Three jumps

The participants are divided into two teams. Put the rope and the hoop at a distance of 8-10 m from the start line. After the signal, the 1st, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second takes the hoop and makes three jumps through it, and the rope and the hoop alternate. The team whose team copes faster will win.

Forbidden traffic

Gave it - sit down!

The players are divided into several teams, 7 - 8 people in each, and line up behind the common start line in a column one by one. Captains stand in front of each column facing it at a distance of 5 - 6 m. The captains receive a volleyball. On signal, each captain passes the ball to the first player in his column. After catching the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then to the third and subsequent players. Each of them, returning the ball to the captain, squats. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The winner is the team whose players complete the task faster.

Bring a piece of paper

You need to prepare 2 sheets of paper (you can from a notebook) Players are divided into two teams, which are built in parallel to one another. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie on the palm by itself - it should not be held in any way. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it on your palm and continue your journey. Having reached his team, the player must quickly transfer the leaf to the right palm of the next comrade in line, who immediately runs forward. Meanwhile, the first one is at the end of the row. This continues until the turn comes to the first. The winner is the team that completed the task faster.

Running on the clouds

For this game, you need five representatives from each team. Place participants in a row and tie two inflated balloons (4 balloons per person) to the right and left legs of each participant. On command, the first participants set off on a journey - their task is to run to the end of the distance marker and return back, passing the baton to the next member of their team. Each burst ball is worth one penalty point to the team.

Jumpers

Children are divided into two teams and are built in columns one after the other. Following the signal from the leader, the members of each team perform a jump, pushing off with two feet from a place. The first one jumps, the second one falls to the place to which the first one jumped, and jumps on. When all players have jumped, the leader measures the entire jump length of the first and second teams. The team that jumped further wins.

Pass the ball

Children are divided into two teams. The players of each team line up one after the other in a column. The first participants hold the ball in their hands. At the signal from the leader, the first player in each team passes the ball to the one behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, stands up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

Air kangaroos

Divide the participants into teams and ask the participants to stand behind each other. Give each team a balloon. The first participant squeezes the balloon between his knees and, like a kangaroo, jumps with it to the end of the distance marker. Having returned in the same way, he passes the ball to the next player, etc. The winner is the team whose players finish the relay first.

There is also a volleyball competition among girls in grades 9-10

Football competition 5-6 grade; 8-9 grade; 10-11 grade.

Competition in pioneerball grades 5-6; 7-8 grades

Event schedule

event

Relay races

Relay races

Relay races

Relay races

Football competition 5-6 grade; 8-9 grade; 10-11 grade. (boys, boys)

Pioneerball competition, grades 5-6; 7-8 grades. (Girls)

Volleyball grades 9-10 (girls)

Children are very fond of fairy tales. Read them and know them. These relay races are semi-sports, semi-game competitions. Therefore, it is very good to hold relay races on the Day of Fairy Tales, on this day you can remember old fairy tales, compose new ones, stage fairy tales and sing songs of fairy heroes.

Well, and of course, hold fabulous relay races. When you organize them, be sure to remind the children of the stories from the stories.

Comment on the course of the relay in a fabulous and fun way, turn on cheerful fabulous music, inspire the support of fans.

The Little Humpbacked Horse

Each participant in the relay will represent the Little Humpbacked Horse. All you need is a volleyball or a balloon. The participant bends in the belt, takes the ball and puts it on his back, holding it with his hands. During the race, the Little Humpbacked Horse must overcome obstacles, for example, 3 stools. You need to climb each one, then jump off, and do all this quickly, and without losing the ball behind your back.

Baron Munchausen's core

We will have a balloon as a core (you can write a "core" on the side of it with bright paint). Participants must straddle the core by squeezing it between the knees without holding their hands. On a signal, the participant overcomes the path to the turning flag and back. Do not forget that if handled carelessly, the nuclei explode. Warn the guys about this. If the ball-core bursts, the team is out of the game.

Puss in Boots

To carry out the relay you will need to find oversized boots. The first participant, on a signal, must quickly put them on and run to the finish line. To complicate the relay race, you can put 3 pins in the way. Running past them, each participant must stop and make a beautiful bow, then return and give the boots to the next participant. The winning team can express their joy with loud and melodic meows.

Tibulus the tightrope walker

A rope (an ordinary rope) is simply pulled along the ground from start to finish. All players take turns running along it before the turn, the return way is to jump on one leg. At the same time, one must be very careful: every time, put your foot on the rope, and not by, otherwise a "shot" will be heard - the referee's clap (warning of a formidable danger).

Fox Alice and cat Basilio

At the start, the teams are divided into pairs. One in a pair is the fox Alice, the other is Basilio's cat. The fox bends his leg and holds it with his hand. The cat is blindfolded. The fox puts his free hand on the cat's shoulder, and at the signal this couple overcomes the relay distance, returns and passes the baton to the next participants.

Frog traveler

The two strongest participants take a gymnastic stick and place it on their shoulders. The third person grabs the stick with his hands, lifts his legs off the ground ("frog-traveler"). At the signal, all three begin to move forward to the finish line. Then the next three. The "frog" should not touch the ground with its feet.

Dragon

Three participants stand side by side, put their hands on each other's shoulders. The legs of the competitor standing in the middle are connected with the legs of the partners standing at the sides (4 legs in total). At the signal, the "Snake" starts moving. Competitors standing on their sides should perform wing-flapping arm movements. Having reached the finish line, the troika turns around, returns and passes the baton to the next participants.

Dunno in a hot air balloon

The basket is an ordinary bucket. We put ballast in it: balls, cubes, pins, etc. The number of items is equal to the number of team members. The first participant takes a balloon in his hand, and a bucket in the other. Start. With a bucket and a ball, the player runs to the finish line, where the hoop lies. Having reached, the player puts one item from the bucket into the hoop, that is, makes the basket easier. Returning to the team, he gives the bucket and the ball to the next participant. He does the same. The last participant must again collect the cubes in the bucket and return them to the team.

Baba Yaga

As a stupa - a bucket, and as a broom - a mop. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds the bucket by the handle, and in the other hand he holds a mop. In this position, you need to go the entire distance and pass the "stupa" and "broom" to the next participant.

Gingerbread man

In this relay, all the animals will be replaced by pins, and the fox by a bucket. Each participant will roll his own "kolobok" (soccer ball) between the pins with his foot. Having brought the ball to the bucket, it is necessary, without using your hands, to throw the ball into the bucket (into the fox's mouth). Try as many as you like. After the ball is in the bucket, the participant takes it out with his hands and quickly returns, gives it to the next player so that he, too, “could tell the whole story,” go through all the obstacles with his kolobok.

Dr. Aibolit

Thermometers will replace the pins, they are put in a basket. The number of pins is 2 less than the number of participants. At the signal, the first "Aibolit" takes the basket and runs to the mark and returns (the way to Africa). When he returns, he takes out the skittles one by one and puts them in turn for all the participants (like thermometers) under the arm. Except for the last one. "Aibolit" gives him the basket, and he is out of the game. The new "Aibolit" quickly collects the pins and again does what the first player did. Skittles (thermometers) do not need to be dropped. The relay ends when there is only one "Aibolit" left, who returned from "Africa", and not a single patient.

Cinderella

Prepare a bucket, broom and scoop, and 5 cubes for each team. The team is divided into 2 equal parts. One stands at the start line, the other at the finish line, facing each other. On the one hand, the participants will be "Cinderella", and on the other - "evil stepmothers". The first Cinderella is holding a bucket, a broom and a scoop. On the line of movement are scattered 5 cubes - "garbage". The first participant moves forward, collecting cubes in a bucket along the way. It is necessary to put a bucket, put a cube on a scoop with a broom, then from a scoop into a bucket. When all the cubes are collected, Cinderella gives the bucket to her “stepmother” (the player standing opposite). The stepmother scatters cubes along the entire line of movement and gives the bucket, broom and scoop to the new Cinderella, who will have to collect "garbage" again. The relay race ends when the groups do not change places.

Teremok

6 people participate - according to the number of characters. And the role of Teremka will be performed by the hoop. The "mouse" starts the baton, at the signal it moves to the finish line, where the hoop-teremok lies. Having reached, he passes the hoop through himself, puts it in place and runs after the next participant - "frog". Now they run to the teremku together, holding hands, and together they crawl through the hoop. Then the same thing with the Bunny, the Fox and the mosquito. Important: do not tear your hands! When there are 6 of them (this is the Bear), five put on the hoop and hold it at the waist level. The "bear" takes the hoop with his hand and pulls with the participants to the start.

The wolf and the seven Young goats

The site is divided into 2 halves. These are kids' houses (in each team - a house, 7 participants - "kids" and 1 - "wolf"). On a signal, both "wolves" enter the "house" of the opposite team and begin to catch the "kids". The one who was caught (touched with a hand) leaves the site. The team whose "wolf" quickly caught all the "kids" wins. The kids should not leave the house, that is, the site.

Scenario of an event for a summer camp

Children are very fond of fairy tales. They even want to imitate fairy tale characters. They can be used for "fabulous" relay races - semi-sports, semi-game competitions based on fairy tales. Relays are very good to carry out on the Day of Fairy Tales, when you can remember old fairy tales, stage them, compose new ones, learn the songs of your favorite fairy-tale characters. And, of course, to carry out "fabulous" relay races. When organizing them, it is imperative to remind the children of the stories of fairy tales, this will help to better understand the task and make its implementation more emotional. The progress of the relay races should be commented on in a fabulous way, include cheerful fabulous music, and inspire fans to support. If you do not forget about it, you will get a fun fabulous sports festival.

The Little Humpbacked Horse

From the name it is clear that the participants of this relay will have to portray the Little Humpbacked Horse from the fairy tale of P. N. Ershov. All you need is a volleyball or a balloon. Participants bend in the belt, take the ball and place it on their backs. To prevent the ball from falling while moving, it must be held with your hand, while remaining in a bent state. In this relay, the "humpbacked skates" will have to overcome obstacles during the race, for example, stools placed on the relay line, which will need to be climbed, then jumped off them, and all this quickly and without losing the "hump" - the ball behind ... Those "humpback skates" who are more agile and swift will win.

Baron Munchausen's core

Remember, Baron Munchausen once moved around riding a cannonball. Invite the children to master this unusual type of "transport". Their core will be an ordinary balloon, on which the side is written in bright paint: "core". Participants must straddle the core by holding it between the knees and holding it with their hands.

On a signal in this position, they must make their way to the flag and back. Then the core is transferred to the next player and so on, until it becomes clear which team has mastered the "core flights" faster.

Do not forget that the balls have the property of bursting if handled carelessly. Warn the guys about this. If the ball-core bursts, the team is eliminated from the game and "mourns the dead projectile."

Puss in Boots

For this relay, you will need to find very large boots. The boots are installed at the start line. The first participant, on a signal, must quickly put them on and just as quickly reach the finish line. But it will be very difficult for him to do this, and not only because the boots are very heavy and uncomfortable. As you remember, Puss in Boots had good manners.

Therefore, pins must be placed on the route. Running past them, each participant must stop and bow, beautiful and original. Having reached the finish line, the participant comes back and gives the boots to the next one). And so the whole team runs. The winners express their joy with loud and melodic meows.

Tibulus the tightrope walker

In Yuri Olesha's fairy tale "Three Fat Men", the brave Tibulus walked the tightrope. One day he walked along a stretched wire over the square, right above the heads of the guards who were shooting at him. In this relay, tightrope walkers will have a little easier, in them

no one will shoot, and they are not in danger of falling from a great height and crashing. A rope, that is, an ordinary rope, can simply be pulled along the ground from start to finish. All players will take turns running along it before the turn, and on the way back they will try to jump the entire distance on one leg. In this case, you still need to be very careful: every time you put your foot on the rope, and not past. Otherwise, a "shot" will be heard - the clap of the judge, with which he will warn about the "formidable danger." The most agile Tibula will bring victory to their team.

Fox Alice and cat Basilio

What distinguishes these characters from A. Tolstoy's fairy tale "The Adventures of Buratino"? They know how to pretend. The fox pretended that she was lame, and the cat that he was blind. The participants in the relay will have to play scammers. At the start, the teams are divided into pairs. One in each pair is Alice the fox, the other is Basilio's cat. The one who depicts a fox bends one leg at the knee and holds it with his hand, thus standing on one leg. The participant, depicting Basilio's cat, is blindfolded. "Fox" puts his free hand on the shoulder of the "cat", and upon a signal this couple overcomes the relay distance, returns and passes the baton to the next participants.

Frog traveler

In the fairy tale, the frog made the ducks take a stick in their beaks, and, clinging to it with its paws, flew up with the flock. In this relay, the participants will have to do almost the same. The two strongest members of the team take a gymnastic stick and place it on their shoulders. The third person takes the stick with his hands, lifts his legs off the ground and thus turns out to be a “traveling frog”. Now, at the signal, all three begin to move forward. The player who is hanging on the stick must absolutely not touch the ground with his feet. When the “ducks with a frog” reach the finish line, the participant who was hanging on a stick unhooks, and his other two comrades return to the start to take a new “traveler”. And so on until the whole team is at the finish line.

Balda and horse

In the well-known tale of A.S. Pushkin, Balda participated, one might say, in sports competitions. Devils were his opponents. Performing one of the tasks that the old devil came up with, he had to carry off the horse. But Balda jumped on his horse and shouted to the imp: "Look, I'm carrying the horse between my legs!"

For the relay, all participants are divided into three. Two of them will represent a horse, and the third participant, of course, is Baldu. The horse is easy. The first participant bends at the waist, and the second, also bending down, takes the first by the waist. That's all. It remains for "Balda" to saddle the "horse", and you can get under way to pass the baton to the next troika. Well, the results of the competition will show which Budd will bring victory to the team.

Dragon

This fabulous creature is known to have three heads, four legs and two wings. It is not difficult to make the Snake Gorynych: three participants stand side by side, put their hands on the belt or on each other's shoulders, the legs of the participant standing in the middle are connected with the legs of the partners standing on the sides - it turns out, as it were, four legs. At the signal, the "Serpent Gorynych" begins to move, and the participants standing on their sides must perform movements with their hands, reminiscent of the flapping of wings. Having reached (having jumped, having flown) to the finish, the troika turns around, returns and passes the baton to the next participants. It is better to tie the legs of all triplets before the start of the relay. The winner is the team that finishes the relay the fastest.

Dunno in a hot air balloon

It is known that Dunno from N. Nosov's fairy tale "Dunno and His Friends" flew with his friends to the Flower City in a balloon. Everyone probably knows how a balloon works. As the air in a balloon from a gondola (baskets under the balloon ) ballast is thrown out. In our relay, an ordinary bucket will serve as a basket. In it we put ballast: balls, pins, cubes, etc. The number of objects must be equal to the number of participants in the relay. hot air balloon a balloon is perfect.

Start! With a bucket and a ball, the player runs to the finish line, where the previously laid hoop is located. The player, having reached, puts one item from the bucket into the hoop, that is, “lightens the basket”. Returning to the team, he will pass the bucket and ball to the next participant. He, in turn, does the same. Thus, by the end of the relay, all items from the bucket must be placed in the hoop. The last participant must collect them in a bucket again and return to the team.

Baba Yaga

The indispensable attributes of Baba Yaga were a stupa and a broom. In the relay, an empty bucket can be used as a stupa, and a mop can be used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. He holds a mop with one hand. And now in this position it is necessary to go the entire distance and pass the "stupa" and "broom" to the next one.

Gingerbread man

Everyone remembers that in the fairy tale of the same name, Kolobok deftly bypassed the Hare, the Bear and the Wolf, but fell into the jaws of the Fox. In the relay, the first three animals will be replaced by pins, and the last by a bucket. Each participant will roll (kick) his "Kolobok" (soccer ball) between the pins. Having brought the ball to the bucket, the participant must, without using his hands, throw the ball into the bucket, that is, send the "Kolobok" into the mouth of the "Fox". After the ball-"Kolobok" is still in the bucket, the participant takes it out with his hands and quickly runs to the next player, so that he too could pass all the obstacles with his "Kolobok".

Dr. Aibolit

Kind doctor Aibolit began treatment by setting thermometers for his patients. So in this relay, the participants will have to put thermometers to each other. But not real - they will be replaced by ordinary pins or other objects that look like them. Before the start of the relay, the team forms a column on the start line. The first participant stands with a bucket and a bag full of pins. The number of pins is two less than the number of participants.

At the signal, the first "Aibolit" runs with a bucket to a certain mark and returns. It was he who made his way to Africa. Upon his return, he takes skittles out of the bucket and puts them in turn for all participants, like thermometers, that is, under the arm of each participant. Except for the last one. He gives the last one a bucket, he himself goes away, drops out of the game.

The participant who received the bucket (bag) quickly collects the pins from the team and again does what the first player did. Do not drop the pins on the ground, remember that thermometers are in short supply, and if dropped, immediately raise them. The relay ends when there is only one "Aibolit" left, who returned from "Africa", and not a single patient.

Cinderella

Cinderella was hardworking and did not sit idle for a minute. The participants in this relay will also have to work hard. To do this, you need to prepare in advance a bucket, a broom and a scoop, as well as five cubes for each team. The team is divided into two equal halves. One stands at the start line, the other at the finish line, facing each other. On the one hand, the participants will be "Cinderella", and on the other - "evil stepmothers". The first "Cinderella" is holding a bucket, a broom and a scoop. On the line of movement from start to finish, five cubes are scattered - "garbage". The first participant moves forward, collecting cubes in a bucket along the way. At the same time, you cannot help yourself with your hands. That is, every time you need to put the bucket on the ground, sweep the cube onto the scoop with a broom, then from the scoop into the bucket. When all the cubes are collected, "Cinderella" hands over a bucket of cubes, a broom and a scoop to the "stepmother", that is, to the team member standing opposite.

"Stepmother", as befits an evil and mischievous stepmother, scatters cubes along the entire line of motion. The new "Cinderella", whom the "stepmother" gives the tool of labor, will again have to collect garbage. And this "disgrace" is going on until both groups change places.

Teremok

To begin with, let's remember who lived in the teremka: Mouse-norushka, Frog-frog, Bunny-jumping, Fox-sister, and Koman-squeak. The Bear came sixth and destroyed the teremok. Let's try to play this tale in the relay. Only six people will participate in it - according to the number of characters in the tale. And the hoop will perform the role of the tower. The baton starts "Mouse". The participant playing this role, upon a signal, runs to the finish line, where the hoop - "teremok" lies. Having reached, he passes the hoop through himself, puts it in place and runs after the next participant, that is, for the "Frog". Now they are running to the "house" together, always holding hands. Having reached, the two of them crawl through the hoop without disengaging their hands. Having done this, they run after the third, then the fourth, then the fifth. When five, without unclenching their hands, thread a hoop through themselves and run after the sixth, it turns out to be "Bear". But they still take him by the hand and lead him to the "house". Five people put on the hoop and hold it at waist level. At this time, the "bear" takes the hoop with his hand and pulls it along with all the participants inside to the start. Those inside the hoop run to help the Bear. Whoever "tells" the plot of this tale faster, won.

The wolf and the seven Young goats

According to the tale, the seven kids were locked at home, but the wolf tricked into the house and ate the kids. The houses in this relay will be two halves of the volleyball court. One half is the home of the kids of one team, the other half is the home of the other team. Each team must choose seven "kids" and one "wolf". The "kids" immediately take their homes and settle in them as they like. On a signal, both "wolves" enter the house of the opposite team and begin to catch the "kids". The one who was caught (touched with the hand) leaves the site (he is eaten). Whose "wolf" ate all the "kids" faster, that team wins. In this relay game, the “kids” can run away from the “wolf”, but they cannot leave the house, that is, jump out of the area.

Note. Fabulous relay races can be used when organizing sporting event, but you can use this option: to conduct them one at a time during the entire camp shift. To do this, in a special information corner, the rules for its conduct are posted two days before the relay. The units will have to prepare:

- inventory;

- costumes.

To increase the time it takes to conduct it, you can:

- increase the number of items to collect;

- increase the distance you need to go.

In addition, the squads are entrusted (each in turn)

(see table):

Table continuation

1. General preparation.

2. Preparation of Inventory.

3. Appearance (costumes).

4. Speed \u200b\u200bof execution.

5. Behavior.

- to stage a fairy tale or a small excerpt from it (you can in a new way or with the inclusion of songs, dances);

- prepare a quiz about a fairy tale (7 questions);

- announce the rules for this relay.

All this is controlled by one main organizer and evaluated by a certain jury, preferably not changing.