Sports contests for young people on the street. Sports Event: Student Cheerful Starts "Choose Sport! Choose Health!"

Sports relay for schoolchildren

Objectives:
1. Develop endurance in running and moving games, high-speed qualities and dexterity;
2. Education of the team in the game, love, to zozh;
Ball in the ring
Commands are built in one column one by one in front of basketball shields at a distance of 2 - 3 meters. Behind the signal, the first room rolls the ball along the ring, then puts the ball, and the second player also takes the ball and throws it into the ring and so on. The team wins the team that got into the ring.
Artists
In the center of the circle or pop - two easels with paper. The presenter causes two groups of five. According to the leading signal, the first of the group take coal and paint the beginning of the figure, the signal is transmitted to the following signal. Task - all five competing draw the specified drawing faster than their opponents. Everything must be involved in drawing. Tasks are given uncomplicated: draw the locomotive, bike, steamer, cargo car, tram, plane, etc.
Running with three balls
On the start line, the first one takes 3 goals (football, volleyball and basketball). The signal runs with them to the turning flag and adds balls near him. Back it returns empty. The next participant runs empty to lying balls, raise them, returns back to the team back to the team and, not coming 1m, puts them on the floor.
- Instead of big balls, you can take 6 tennis,
- Instead of running - jumping.
Repka
Two teams of 6 children participate. This is grandfather, grandmother, bug, granddaughter, cat and mouse. The opposite wall has 2 chairs. On every highchair sits a repka - a child in a hat with the image of a repka.
The game starts grandfather. At the signal, he runs to a repka, rushes it and returns, cling to him (takes him behind the waist) grandmother, and they continue to run together, again enhanced repka and run back, then the granddaughter joins them, and so on. At the end of the game The mouse clings to repka. It wins the team that quickly pulled a rep.
Relay with hoops
Two lines are held on the track at a distance of 20 - 25 m one from another. Each player must roll the hoop from the first to the second line, go back and transfer the hoop to his friend. The team wins the team that earlier will complete the relay.
Counter relay with hoop and skipping
Teams are built as on the counter relay. The guide of the first subgroup is a gymnastic hoop, and the guide of the second subgroup is a rope. At the signal, the player with a hoop rushes forward, jumping through the hoop (like through the rope). As soon as the player with the hoop crosses the start line of the opposite column, the player starts the player with a jump, which moves forward, jumping through the rope. Each participant after completing the task transmits the inventory to the next player in the column. So continues until the participants fulfill the task and will not be changed in columns. Jogging is prohibited.
Porters
4 players (2 from each command) become on the start line. Everyone gets 3 big balls. They should be conveyed to the final point and go back. Hold 3 balls in your hands is very difficult, and the fallen ball raise without any assistance is also not easy. Therefore, moving along the porters have to be slow and carefully (the distance should not be too big). The team wins that faster to cope with the task.
Feet
Players are divided into 2 teams. The first player sends the ball between the players placed back. The last player of each team leans, catches the ball and runs along the column along the column, gets up at the beginning of the column and again sends the ball between the placed legs and so on. Command wins, which will graduate faster.
Three jumps
Participants are divided into two teams. At a distance of 8-10 m. From the start line, put the rope and hoop. After the signal is 1st, rejoicing to the rope, takes it into hand, makes three jumps on the spot, puts and runs back. 2nd takes the hoop and makes three jumps through it and there is an alternation of the rope and hoop. Whose team will cope quickly, she will win.
Forbidden move
Playing with the leader get up in a circle. The head coming a step forward to be more noticeable. If there are few playing, then you can build them in a car, but to get up to them yourself. The head proposes the guys to fulfill all movements behind him, except for the prohibited, in advance of them established. For example, it is forbidden to perform the movement "Hands on the belt". The head of the music begins to do different movements, and all the players repeat them. It has become a manager who performs a prohibited movement. A participant of the game, repeating it, takes a step forward, and then continues to play.
Race balls
Playing are divided into two, three or four teams and become in the columns one by one. You stand in front of the volleyball ball. On the leader's signal begins the transfer of balls back. When the ball comes to standing behind, he runs with the ball in the head of the column (everyone takes a step back), it becomes the first and starts the transfer of the ball back, etc. The game continues until each of the team players does not first. It is necessary to follow there that the ball is passed with straight hands with a tilt back, and the distance in the columns would be at least a step.
Pass - Sit down!
The players are divided into several teams, 7 - 8 people each and are built behind the common line of start in the column one by one. Ahead of each column face to her at a distance of 5 - 6 m becomes captains. Captains are obtained by a volleyball ball. At the signal, each captain transmits the ball to the first player of his column. Catching the ball, this player returns him to the captain and squats. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, squats. Having received the ball from the last player of his column, the captain raises it up, and all players of his team jump. Wins the team whose players will fulfill the task.
Snipers
Children get up in two columns. At a distance of 3m before each column put on the hoop. Children take turns throw bags with sand and left hand, trying to get into the hoop. If the child fell, then his team is counted 1 point. Outcome: Who has more points, the team and won.
Needle Ushko
Along the line, the relay on the ground is 2 or 3 hoops. Starting, the first must reach the first hoop, raise it and turn through myself. Then with the following hoops as well. And so on the way back.
Relay with skump
Players of each team are built behind the overall start line in the column one by one. Before each column at a distance of 10 - 12 m is put a swivel counter. On the signal, the guide in the column runs out due to the starting line and moves forward, jumping through the rope. A swivel rack is twice the rope and intercepts it in one hand. It turns back, jumping on two legs and rotating the rope under the legs horizontally. At the finish, the participant passes the rope to the next player of his team, and himself becomes the end of his column. The team wins, whose players are more accurate and before will finish the relay.
Counter relay with bars
Children are divided into teams of 6 - 8 people in each. Participants are built in counter columns one at a distance of 8 - 10 m one from another. The guide columns of the first group are obtained by 3 wooden bars, the thickness and width of which at least 10 cm, length - 25 cm. Putting 2 BROs (one on the start line, the other ahead, in step from the first), each of the managers becomes bars with both legs and the third bar holds in his hands. At the signal, the player, without going with the bars, puts the third bar in front of him and transfers to his leg, which was behind. The liberated bar he shifts forward and transfers his leg. So the player moves to the opposite column. The guide of the opposite column, having received bars behind the start line, performs the same. The team defeats whose players will be switched in places in columns.
The relay of the beast
Players are divided into 2 - 4 equal teams and are built into the columns one by one. Playing teams take the names of animals. Standing first called "bear", the second - "wolves", the third - "foxes", the fourth - "hares." Before you stand there are a starting line. At the command of the teacher, team members must run up to a specified place as real animals do. The team of "wolves" is running like wolves, the team "Zaitsev" - like hares, etc.
Rhythmic battle relay
The game is carried out between two or several teams that are built into the columns in front of the start line. In the first team players in the hands of gymnastic sticks. At the leader's signal, players run with them to a rack located 15 meters from the start line, ride it and return to their columns. Holding a stick in one end, they bring it along the columns under the legs of the players, which, without going from the place, jump over her. Once at the end of the column, the player transmits a party to the partner standing in front of him, the next one, and so until the stick comes to the player who heads the column. He runs with a stick forward, repeating the task. The game ends when the distance runs all players.
Jumping strips
On the floor across the site, there are strips, 50 cm wide. Playing teams become on one side of the site. At the signal, the first players begin to jump from the strip on the strip. Jumping can be performed from foot on foot, two at the same time, etc. - on the task of the educator. Committed task is correctly received. Wins a team that has gained more points. Repeated 2-3 times.
Unloading Machine
Children are invited to unload "Machines" with "Vegetables". Machines put at one wall, and in front of them, two baskets are placed in another wall. Near baskets get up one player and run to machines. You can transfer vegetables in one thing. Vegetables must be equal in all machines as in terms of quantity and by volume.
Then other participants can "load" cars; In this case, players get up of cars, the signal runs to baskets and carry vegetables into the car.
Machines can be boxes, chairs; Vegetables - kegli, cubes, etc.
Relay with stops
Players of each team in turn overcome the distance, at any time the presenter can serve a signal (whistling), players must take the position of the stop lying, like pressing. When the relay is repeated, the relay continues.
Hard burden
Participants are divided into teams of two people. Each pair of players receives two sticks long up to 50 cm and a table with a long 70-75 cm, with a flag that is reinforced on it. Standing next, players hold their wands turned forward. On the ends of the chopsticks put a plank. In such a form, joint efforts, they must convey their burden before the conditional place and return back. If the plate falls, players stop, raise it and then continue their way. Who will quickly cope with the task, the pair of players is considered the winner.
Swamot passage
Each team is issued 2 hoops. With their help, it is necessary to overcome the "swamp". Groups from 3 people. By the signal, one of the participants of the first group throws the hoop to the ground, all three players jerk into it. The second hoop, they throw on such a distance from the first so that you can jump into it, and then, without leaving the spaces of the second hoop, reach your hand to the first. So, making jumps and throwing hoops, the group gets to the turning mark. Back to the start line, you can return to the "bridge", i.e. Just roll hoops on the ground. And on the start line, the hoops are transmitted to the next trip. It is strictly forbidden to step by foot beyond the hoop - you can "drown".
Challenge players
Playing are divided into 2 teams and become in the column one by one. Command players are calculated in order of numbers. The manager calls the number. For example: 1, then 5, etc. The named players run to the installed place, there are a rack (object) and returned back. The team whose player returned first, gets a point. Wins a team that will get the largest points.
Running in bags
Children are built into two columns, the distance between the columns is 3 steps. Holding bags with hands near the belt, they jump to the designated place (flag, sticks, or other items). Having drove it, children return to their columns, get out of the bags, transmit them as follows. So continues until all children run in bags. The team wins the players whose players will fulfill the task.
Donity paper sheet
You need to prepare 2 sheets of paper (you can from the notebook) players are divided into two commands that are built in parallel to one another. The first player of each team is put on the palm on the sheet. During the game, the sheet should lie on his palm by itself - it can neither how to hold it. The first players with each team run to the flag. If the leaf suddenly falls to the ground, it must be raised, put on the palm and continue his way. During his team, the player must quickly shift the leaf on the right palm of the next fellow comrade, who immediately runs forward. Meanwhile, the first becomes the end of the row. So continues until the queue does before the first one. That team wins, which quickly coped from the task.
Opened egg
Form the teams of 6 people each. Slide the team on the pair. The task of the pair: to carry the egg between its foreheads to the specified marker and back. After that, the egg is transmitted next pair. Participants can support an egg with hands only outside the starting line. Falling eggs means the output of the team from the struggle. The team wins, which is faster than everyone to cope with this task.
Running on the clouds
For this game you need five representatives from each team. Put the participants in a row and tie to the right and left leg of each participant in two inflated balls (4 balls per person). At the team, the first participants go to the road - their task is to run to the end of the end of the distance and return by passing the game the next participant of his team. Each burst burst brings one penalty point.
Jumpers
Children are divided into two teams and are built into the columns one by one. Behind the signal of the host participants of each team performed the jump, pushing out two legs from the scene. The first jumps, the second becomes the place to which he burned the first, and jumps on. When all players jump, the presenter measures the entire length of the first and second team jumping. Wins the team that jumped further.
Pass the ball
Children are divided into two teams. Players of each team are built one by one in the column. The first participants hold in their hands on the ball. Behind the signal of the host, the first player in each team transmits the ball to someone who is behind, above the head. The last in the team, having received the ball, runs to the beginning of the column, gets first and passes the ball to the next head behind him too. And so as long as the first does not return to his place. The team wins the team that finished the game first.
Aerial kangaroo
We break the participants to the teams and ask the participants to get up each other. Give each team a balloon. The first participant clamps a balloon between the knees and, like Kangaroo, jumps with him to the end of the end of the distance. Returning back in the same way, he transmits the ball to the next player, etc. The winner becomes the team whose players will be the first to finish the relay.
Fleeze through hoops
All players are divided into two teams and are built into the columns one by one. At a distance of 3 and 5 m opposite each column lie one by one two hoops, and at a distance of 7 m - the ball. Behind the signal of the leading first players each of the teams run to the first hoop, stop in front of it, take it with two hands, raise over their heads, dress the hoop on themselves, squatted, put the hoop to the floor, run to the second hoop, get up to the center of him, take their hands , raise over your head and lowered to the floor. After that, players ride the ball and return to their place. The game continues the next child. The team that coped with the task is first wins.
Through skumps
Playing are divided into two teams, each of which is distributed over the pairs. A couple of each team becomes columns in 3 -4 steps from each other and keep short rope at a distance of 50 cm from the floor. According to the leader's signal, the first pair quickly puts the rope to earth and both players run (one - left, the other - to the right) at the end of its column, and then consistently jump over the rope of all pairs in the column. De will reach their places, both players stop and again take their rope for the ends. As soon as the first rink is raised from the ground, the second pair puts its rope, jumps through the first rope, runs past the columns in her end and jumps over the rope to its place. Then the third pair is coming to the game, etc. It wins the team whose players will finish the relay.
Baba Yaga
Restafe game. A simple bucket is used as a stupa, as a mop. The participant gets up one foot in the bucket, the other remains on Earth. One hand he holds a bucket for the handle, and in the other hand - a mop. In this position, you need to go through the entire distance and transfer the stue and the next one.
Potatoes in a spoon
It is necessary to run a certain distance, holding a spoon with a large potato in an elongated hand. Run in turn. The run time is trampled. If potatoes fell, it is put back and run running. It is impossible to run without potatoes! Wins the best time. Another more exciting team contest.
Get into the basket
Participants are divided into two teams. At an equal distance from them there are two baskets. Each team is issued by the Big Ball. Participants in order of queue begin to throw the ball in the basket. The team wins the team that has more hits to the basket.
Cycline
The bike in this relay will replace a gymnastic stick. The stick needs to be riddled to two participants. They are cyclists. Each bicycle duet, holding a stick between his legs, is to reach the rotary mark and back. Win the fastest.
Change places with gymnotic sticks
Players 2 teams are built against each other at a distance of 2 m. Each player supports the hand of a gymnastic stick (covering it from top of the palm), supplied vertically on the floor behind the labeled line. At the signal, players of each pair (participants facing each other make up a couple) should be swapped. At the same time, the player should pick up the stick of the partner so that it does not fall (everyone leaves his stick in place). If any player has a stick falls, his team gets a penalty point. Wins the team whose players will raise less penalty points.
Relay with sticks and jumps
Players are divided into 2 - 3 equal commands that are built into the columns one at one 3 - 4 steps from each other. They stand in parallel before the line, and in the hands of a player standing in front, a gymnastic stick. According to the signal, the first numbers up to the Bulava (printed ball) installed at 12-15 m, and, returning to their columns, passes one of the ends of the second numbers. Holding out the ends of the stick, both players spend it under the legs of the players, moving towards the end of the column. All jump off stick, pushing out two legs. The first player remains at the end of his column, and the other runs to the rack, envelopes it and pesters a stick under the legs of playing with the 3rd number, etc. The game ends when all participants run with a stick. When the player started again in the column first and he will bring a stick, he raises her up.
Race balls over heads and under your feet
The participants of the game are built into the columns one by one. The distance between the players is 1 m. The first numbers are the balls. According to the leader's signal, the first player transmits the ball in his head back. The player who received the ball transmits it further, but between his legs, the third - again through his head, the fourth - between his legs, etc. The last player runs with the ball to the beginning of the column and serves it through his head back. So each of the players transmits the ball once through the head, and once between the legs. The player standing in the column first always transmits the ball through his head. The team wins, whose first player will return to his place.
Run
At the signal, the 1st participant runs to the turning flag and back, devasting to the team, chlures the next participant's hand - transmits the relay.
Circle
This game is a rope relay: the players jump through the rope from foot to the foot, and when returning back, you take a folded halve rope in one hand and rotate it under your feet horizontally.
Washer!
The team consists of 10 - 12 people. Teams become in the columns one by one. In the hands of guide hockey sticks and on the floor over the washer. Before each team, it costs 1 - 2 rack, and on the other side of the site there are gates. Behind the signal, the first players run with the washer and the game begins. Donkey paper sheet you need to prepare 2 sheets of paper. Players are divided into two teams. The first player of each team is put on the palm on the sheet. During the game, the sheet should lie on the palm itself by itself - it can neither hold it. The first players with each team run to the flag. If the leaf suddenly falls to the ground, it must be raised, put on the palm and continue his way. Requering to his team, the player must quickly shift the leaf to the palm of the next participant. The team wins the team that quickly coped with the task.
Siamese twins
Two participants get up to each other back and tightly cloudy with their hands. They run sideways. The backs of the players must be tightly pressed to each other.
Cash ball
Teams are built into the columns one by one. Before the first player of each team lies a volleyball or stinging ball. Players lead the ball on the ground forward. At the same time, the ball is allowed to push at the distance of an elongated hand. Cutting the turning point, players return to their teams and transmit the ball to the next player. The team that will cope with the task wins.
Take the latter
Playing two teams are built into the column one by one common start line. Ahead of the column, at a distance of 20 meters is placed in a row of towns, bulava, cubes, balls, and so on. Objects are 1 less than the total number of participants in both teams. At the signal, the guides in the columns run to objects and take one by one with the edge (one takes on the right, the other - on the left), return back, ride your columns from behind and touch your hand to the next player of its column. Then he starts and performs the same. Wins the team whose player will take the last item.
Running on bumps
Players are divided into teams whose players are built into the columns one by one. Before each command from the start line up to the finish line at a distance of 1 - 1.5 m from each other, draw mugs with a diameter of 30 - 40 cm in a straight or winding line. According to the leader's signal, the first numbers with a relay stick are jumping from the circle into a circle, after which the shortest path is returned back and transmit the next player to the next player, which performs the same task. Wins the team whose players will finish the relay.
Getting ready for hike
The team is built in a row, before the first participant lies a backpack. In 15-20 steps from both teams are the dishes. Each player must reach the dishes, take one subject, return, put it in a backpack and touch the hand to the next player - to "pass" the relay. Then the next participant runs. Commands are given three points for the speed and for accurate laying a backpack.

Players of each team in turn overcome the distance, at any time the presenter can serve a signal (whistling), players must take the position of the focus of lying, as when pressing. When the relay is repeated, the relay continues.

Relay "Hard Nosha"


Participants are divided into teams of two people. Each pair of players receives two sticks up to 50 centimeters long and a length of 70-75 centimeters long, with a flag fortified on it. Standing nearby, players hold their wands turned forward. On the ends of the sticks put a plank. In such a form, joint efforts, they must convey their burden before the conditional place and return back. If the plate falls, players stop, raise it and then continue their way. Who will quickly cope with the task, the pair of players is considered the winner.

Swamot passage


Each team is issued 2 hoops. With their help, it is necessary to overcome the "swamp". Groups of three people. By the signal, one of the participants of the first group throws the hoop to the ground, all three players jerk into it. The second hoop, they throw on such a distance from the first so that you can jump into it, and then, without leaving the spaces of the second hoop, reach your hand to the first. So, making jumps and throwing hoops, the group gets to the turning mark. Back to the start line, you can return to the "bridge", that is, just roll hoops on the ground. And on the start line, the hoops are transmitted to the next trip. It is strictly forbidden to step by foot beyond the hoop - you can "drown".

Relay "Challenge Players"


Playing are divided into 2 teams and become in the column one by one. Command players are calculated in order of numbers. The manager calls the number. For example: 1, then 5 and so on. The named players run to the installed place, there are a rack (object) and returned back. The team whose player returned first, gets a point. Wins a team that will get the largest points.

Relay "Running in bags"


Children are built into two columns, the distance between the columns is 3 steps. Holding bags with hands near the belt, they jump to the designated place (flag, sticks, or other items). Having bought it, children return to their columns, get out of bags, transmit them as follows. So continues until all children run in bags. The team wins the players whose players will fulfill the task.

Relay "Donity Leaf Paper"


You need to prepare 2 sheets of paper (you can from the notebook) players are divided into two commands that are built in parallel to one another. The first player of each team is put on the palm on the sheet. During the game, the sheet should lie on the palm itself by itself - it can neither hold it. The first players with each team run to the flag. If the leaf suddenly falls to the ground, it must be raised, put on the palm and continue his way. De will reach his team, the player must quickly shift the leaf on the right hand of the next in line of a comrade, who immediately runs forward. Meanwhile, the first one rises to the end of the row. So continues until the queue does not reach the first one. The team wins the team that quickly coped with the task.

The relay "Student Egg"


Form the teams of 6 people each. Slide the team on the pair. The task of the pair: to carry the egg between its foreheads to the specified marker and back. After that, the egg is transmitted next pair. Participants can support an egg with hands only outside the starting line. Falling eggs means the output of the team from the struggle. The team wins, which is faster than everyone to cope with this task.

Relay "Running on the clouds"


For this game you need five representatives from each team. Put the participants in a row and tie to the right and left leg of each participant in two inflated balls (4 balls per person). At the team, the first participants go to the road - their task is to run to the end of the end of the distance and return by passing the game the next participant of his team. Each burst burst brings one penalty point.

Outfit "Jumper"


Children are divided into two teams and are built into the columns one by one. Behind the signal of the host participants of each team performed the jump, pushing out two legs from the scene. The first jumps, the second becomes the place to which he burned the first, and jumps on. When all players jump, the presenter measures the entire length of the first and second team jumping. Wins the team that jumped further.

Repeat "Tell the Ball"


Children are divided into two teams. Players of each team are built one by one in the column. The first participants hold in their hands on the ball. Behind the signal of the leading first player in each team passes the ball to someone who is behind, above the head. The latter in the team, having received the ball, runs to the beginning of the column, gets the first and passes the ball after him too above his head. And so as long as the first does not return to his place. The team wins the team that finished the game first.

Relay "Aerial Kangaroo"


We break the participants to the teams and ask the participants to get up each other. Give each team a balloon. The first participant clamps a balloon between the knees and, like Kangaroo, jumps with him to the end of the end of the distance. Returning back in the same way, he passes the ball to the next player and so on. The winner becomes the team whose players will be the first to finish the relay.

The relay is "crawling through hoops"


All players are divided into two teams and are built into the columns one by one. At a distance of 3 and 5 meters opposite each column lie one by one two hoops, and at a distance of 7 meters - the ball. Behind the signal of the leading first players each of the teams run to the first hoop, stop in front of it, take it with two hands, raise over their heads, dress the hoop on themselves, squatted, put the hoop to the floor, run to the second hoop, get up to the center of him, take their hands , raise over your head and lowered to the floor. After that, players ride the ball and return to their place. The game continues the next child. The team that coped with the task is first wins.

Relay "Through Skumps"


Playing are divided into two teams, each of which is distributed over the pairs. A couple of each team becomes columns in 3-4 steps from each other and keep short rope at the ends at a distance of 50-60 centimeters from the floor. According to the leader's signal, the first pair quickly puts the rope to the ground and both players run (one - left, the other - to the right) at the end of its column, and then consistently jump over the rinks of all pairs in the column. De will reach their places, both players stop and again take their rope for the ends. As soon as the first rink is raised from the ground, the second pair puts his rope, jumps through the first rope, runs past the columns into its end and jumps over the rope to its place. Then the third pair joins the game and so on. The team defeats whose players will finish the baton.

Baba Yaga


Restafe game. A simple bucket is used as a stupa, as a mop. The participant gets up one foot in the bucket, the other remains on Earth. One hand he holds a bucket for the handle, and in the other hand - a mop. In this position, it is necessary to go through the entire distance and transfer the stue and the broom to the next participant.

Potatoes in a spoon


It is necessary to run a definite distance, holding a spoon with a large potato in an elongated hand. Run in turn. The run time is trampled. If potatoes fell, it is put back and run running. It is impossible to run without potatoes! Wins the best time. Another more exciting team competition.

Get into the basket


Participants are divided into two teams. At an equal distance from them there are two baskets. Each team is issued by the Big Ball. Participants in order of queue begin to throw the ball in the basket. The team wins the team that has more hits to the basket.

Cycline


The bike in this relay will replace a gymnastic stick. The stick needs to be riddled to two participants. They are cyclists. Each bicycle duet, holding a stick between his legs, is to reach the rotary mark and back. Win the fastest.

Change places with gymnastic sticks


Players 2 teams are built against each other at a distance of 2 meters. Each player supports a gymnastic stick (covering it from top of the palm), set up vertically on the floor behind the marked line. At the signal, players of each pair (participants facing each other make up a couple) should be swapped. At the same time, the player should pick up the stick of the partner so that it does not fall (everyone leaves his stick in place). If any player is falling, his team gets a penalty point. Wins the team whose players will raise less penalty points.

Relay with sticks and jumps


Players are divided into 2 - 3 equal commands that are built into the columns one at one 3 - 4 steps from each other. They stand in parallel before the line, and in the hands of a player standing in front, a gymnastic stick. According to the signal, the first numbers set to 12 - 15 meters of Bulava (printed ball), they rush it and, returning to their columns, one of the ends of the second number passes. Holding out the ends of the stick, both players spend it under the legs of playing, moving towards the end of the column. All jump off stick, pushing out two legs. The first player remains at the end of his column, and the other runs to the rack, envelopes it and pesters a stick under the legs of playing with the 3rd number and so on. The game ends when all participants run with a stick. When the player started again in the column first and he will bring a stick, he raises her up.

Race balls over heads and under your feet


The participants of the game are built into the columns one by one. Distance between players 1 meter. The first numbers are the balls. According to the leader's signal, the first player transmits the ball in his head back. The player who received the ball transmits it further, but between his legs, the third - again through the head, the fourth - between the legs and so on. The last player runs with the ball to the beginning of the column and serves it through the head back. So each of the players transmits the ball once through the head, and once between the legs. The player standing in the column first always transmits the ball through the head. The team wins, whose first player will return to his place.

Relay "Running"


At the signal, the first participant runs to the turning flag and back, devoting to the team, slams the next participant's hand - transmits the relay.

Circle


This game is a rope relay: the players jump over the rope from the foot to the leg, and when returning back, they take a folded halice of the rope in one hand and rotate it under the legs horizontally.

Siamese twins


Two participants get up to each other back and tightly cloudy with their hands. They run sideways. The backs of the players must be tightly pressed to each other.

Relay "Rental Ball"


Teams are built into the columns one by one. Before the first player of each team lies a volleyball or stinging ball. Players lead the ball on the ground forward. At the same time, the ball is allowed to push at the distance of an elongated hand. Cutting the turning point, players return to their teams and transmit the ball to the next player. The team that will cope with the task wins.

Relay "Take the Last"


Playing two teams are built into the column one by one common start line. Ahead of the columns, at a distance of 20 meters is placed in a row of towns, browsing, cubes, balls, and so on. Objects are 1 less than the total number of participants in both teams. At the signal, the guides in the columns are running to the subjects and take one by one with the edge (one takes the right, the other - left), return back, ride your columns from behind and touch your hand to the next player of your column. Then he starts and performs the same. Wins a team whose player will take the last item.

Running on bumps


Players are divided into teams whose players are built into the columns one by one. Before each team from the start line to the finish line at a distance of 1 - 1.5 meters from each other, draw mugs with a diameter of 30 - 40 centimeters in a straight or winding line. According to the leader's signal, the first numbers with a relay rode are jumping from a circle into a circle, after which the next path is returned back and transmit the next player to the next player, which performs the same task. Wins the team whose players will finish the relay.

Getting ready for hike


The team is built in a row, before the first participant lies a backpack. In 15-20 steps from both teams are the dishes. Each player must reach the dishes, take one subject, return, put it in a backpack and touch the hand to the next player - to "pass" the relay. Then the next participant runs. Teams are given three points for speed and for accurate laying a backpack.

Pair relay


Purpose: Development of speed and dexterity of movements. Development of ability to coordinate actions with the actions of a partner.

Material: Two identical mugs, four empty matchbox.

Games: Playing are divided into two commands, players of each team in pairs are built before the line. For the game take two identical circles, fill them with water and put in front of the first pairs. 10-15 meters in front of the teams are drawn by one circle with a diameter of 1 meter, two matched box are put in each circle.

At the command of the leading players of the first pair take together one mug (in any way) and run forward, trying not to spill water. Defending to the circle, they also carefully put a circle in a circle and take the boxes. The boxes put on the shoulder, the couple takes the hands, connecting their cross-cross, and runs to the starting mark, carrying the boxes on the shoulders. The second pair makes everything in the reverse order - and so on until all participants pass the distance.

Ball in the ring


Commands are built in one column one by one in front of basketball shields at a distance of 2 - 3 meters. Behind the signal, the first room rolls the ball along the ring, then puts the ball, and the second player also takes the ball and throws it into the ring and so on. The team wins the team that got into the ring.

Relay "Running with three balls"


On the start line, the first participant takes 3 balls (football, volleyball and basketball). The signal runs with them to the turning flag and adds balls near him. Back it returns empty. The next participant runs empty to the lying balls, raises them, returns to them back to the team and, not coming 1 meter, puts them on Earth.

Instead of big balls, you can take 6 tennis,

Instead of running - jumping.

Refka relay


Two teams of 6 children participate. This is grandfather, grandmother, bug, granddaughter, cat and mouse. The opposite wall has 2 chairs. At every stool sits a repka - a child in a hat with the image of a repka.

The game starts grandfather. By the signal, he runs to a repka, she rises her and returns, clinging it for him (takes him for the waist) grandmother, and they continue to run together, again envelop the repka and run back, then granddaughter joins them and so on. At the end of the game, the mouse clings to repka. The team wins the team that pulled faster.

Relay with hoops


Two lines are held on the track at a distance of 20 - 25 meters one from another. Each player must roll the hoop from the first to the second line, go back and transfer the hoop to his friend. The team wins the team that earlier will complete the relay.

Counter relay with hoop and skipping


Teams are built as on the counter relay. The guide of the first subgroup is a gymnastic hoop, and the guide of the second subgroup is a rope. At the signal, the player with a hoop rushes forward, jumping through the hoop (like through the rope). As soon as the player with the hoop crosses the start line of the opposite team, the player starts the player with a jump, which is moving forward, jumping through the rope. Each participant after completing the task transmits the inventory to the next player in the team. So continues until the participants fulfill the task and will not be changed in places in the teams. Jogging is prohibited.

Relay "Porters"


4 players (2 from each command) become on the start line. Everyone gets 3 big balls. They should be conveyed to the final point and go back. Hold 3 balls in your hands is very difficult, and the fallen ball raise without any assistance is also not easy. Therefore, moving along the porters have to be slow and carefully (the distance should not be too big). The team wins that faster to cope with the task.

Relay "Race of balls under the legs"


Players are divided into 2 teams. The first player sends the ball between the players placed back. The last player of each team leans, catches the ball and runs along the column forward with him, gets up at the beginning of the column and again sends the ball between the placed legs and so on. A team wins, which will finish the baton faster.

Outfast "Three Jump"


Participants are divided into two teams. At a distance of 8-10 meters from the start line, put the rope and hoop. After the signal, the first participant, devasting to the rope, takes her in hand, makes three jumps on the spot, puts it and runs back. The second participant takes the hoop and makes three jump through it. There is an alternation of the rope and hoop. Whose team will cope quickly, she will win.

Relay "Race Balls"


Playing are divided into two, three or four teams and become in the columns one by one. You stand in front of the volleyball ball. On the leader's signal begins the transfer of balls back. When the ball comes to standing behind, he runs with the ball in the head of the column (everyone takes a step back), it becomes the first and starts the ball of the ball back and so on. The game continues until each of the team players is first. It is necessary to follow there that the ball is passed with straight hands with a tilt back, and the distance in the columns would be at least a step.

The relay "Pass - Sit down!"


The players are divided into several teams, 7 - 8 people each and are built behind the common line of start in the column one by one. Ahead of each column face to her at a distance of 5 - 6 meters becomes captains. Captains are obtained by a volleyball ball. At the signal, each captain transmits the ball to the first player of his column. Catching the ball, this player returns him to the captain and squats. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, squats. Having received the ball from the last player of his column, the captain raises it up, and all players of his team jump. Wins the team whose players will fulfill the task.

Snipers


Children get up in two columns. At a distance of 3 meters before each column, put on the hoop. Children take turns throw bags with sand and left hand, trying to get into the hoop. If the child got, then his team is counted 1 point. Outcome: Who has more points, the team and won.

Relay "Needle Ushko"


Along the line, the relay on the ground is 2 or 3 hoops. Starting, the first must reach the first hoop, raise it and turn through myself. Then with the following hoops as well. And so on the way back.

Relay with skump


Players of each team are built behind the overall start line in the column one by one. Before each column at a distance of 10 - 12 meters, a swivel counter is put. On the signal, the guide in the column runs out due to the starting line and moves forward, jumping through the rope. A swivel rack is twice the rope and intercepts it in one hand. It turns back, jumping on two legs and rotating the rope under the legs horizontally. At the finish, the participant passes the rope to the next player of his team, and himself becomes the end of his column. The team wins, whose players are more accurate and before will finish the relay.

Counter relay with bars


Children are divided into teams of 6 - 8 people in each. Participants are built in counter columns one at a distance of 8 - 10 meters one from another. The guide columns of the first group are obtained by 3 wooden bars, the thickness and width of which at least 10 centimeters, length - 25 centimeters. Putting 2 BROs (one on the start line, the other ahead, in step from the first), each of the managers becomes on the bars with both legs, and the third bar holds in his hands. At the signal, the player, without going with the bars, puts the third bar in front of him and transfers his leg to him, which was behind. The liberated bar he shifts forward and transfers to his leg. So the player moves to the opposite column. The guide of the opposite column, having received bars behind the start line, performs the same. The team defeats whose players will be switched in places in columns.

The relay of the beast


Players are divided into 2 - 4 equal teams and are built into the columns one by one. Playing teams take the names of animals. Standing are the first to be called "bears", the second - "wolves", the third - "foxes", fourth - "hares." Before you stand there are a starting line. At the command of the educator, team members must surchant to a specified place as real animals do. The team of "wolves" is running like wolves, the team "Zaitsev" - like hares and so on.

Unloading Machine


Children are invited to unload "Machines" with "Vegetables". Machines put at one wall, and in front of them, two baskets are placed in another wall. Near baskets get up one player and run to machines. You can transfer vegetables in one thing. Vegetables must be equal in all machines as in terms of quantity and by volume.

Then other participants can "load" cars. In this case, players get up of cars, the signal runs to baskets and carry vegetables into the car.

Machines can be boxes, chairs. Vegetables - kegli, cubes and the like.

sports Children Children Children Relay Relay Relay Relay Relay Sports Kids Children

"Merry starts"

for children and parents

Objectives:

1. Promotion of healthy lifestyles

2. The development of the child's personality based on the mastery of physical culture and bringing them to systematic practices in physical culture;

3. Education of the feelings of collectivism, partnership, mutual assist, creative thinking.

Inventory: kegli, hoops, basketball balls, big balls,

Hall decorated with balloons, garlands, funny start posters and proverbs about health.

Leading : Hello, dear guys and respected guests! We are very nice to see all of you today in our gym! We start the most fun of all sports and the most sporting of all fun games - "funny starts"! And our gym turns into a fun stadium! Competition participants will compete in force, dexterity, smelling, speed!

Representation of the team (name, motto).

We think our participants are ready to take part in competitions. Dear fans, let's greet our teams again.

Presentation of the jury.

Leading. Before starting the competition, we need to remember the rules that should never be broken by players.

Losing, in no way angry, harmful and offended!

Long live good faces, and let the one who is angry, shakes!

I wish the participants of good luck and success competitors.

Leading:

When you go to the assault you relay

We are not very visited - it is visible.

But still we do before the victory

Neither a fluff, you, teams, no feather!

Relay "Running at speed"

Team members are coming to a restrictive mark and back, palm cotton transmit to the relay. Wins a team that will finish running faster.

Relay "Kangaroo".

Whose team will jump further? Team members take turns jumping in length. Each next starts to jump from the landing site of the previous jumper. The team wins the team that has a large total length of jumping.

Relay "Cross in hoops"

The captain and the first participant climb into the hoop and move to a restrictive mark, the first participant remains, and the captain with the hoop returns after the second participant. And so as long as the captain does not translate the entire team.

Penguins relay.

In one direction, players move with jumps, with a ball, sandwiched between the knees. Back - take the ball in your hands and return to running.

Relay "Friendship".

Holding the Ball Ball with his foreheads and holding hands, two team members run to a restrictive sign and back. The start line transmits the next pair relay.

Relay "Cutting wagons".

The first participant runs to the wall and back, takes over the hand of the second participant, run to the wall and back, take over the hand of the third participant and run the whole team, etc.

Relay "Retail Field".

Run your back forward and with the help of a hoop to roll a big ball to a restrictive sign and back.

Leading:

Shooting the proverb.

We all need health. No wonder the people came up with many proverbs, sayings. Do you know them? We will now find out.

Health is more expensive ... wealth.

Do not ask health, but look at .... face.

Move more, live ... longer.

God did not give health - it will not give and ....

Human disease ...... not painting.

Take care of the dress again, health ... смолод.

Good man healthier .... evil.

Morning Meet Charging, Warrant Evening ....Progulka.

Eat garlic and bow - it will take ... ailment.

The desire to recover helps .... treatment.

Health is more expensive ... money.

I will be healthy and money .... Dude.

Health .... You can buy.

Bitter treated, and sweet ... .. cripples.

Evening walks are useful, they remove .... Diseases.

Healthy everything ... ..Deoro.

A kind word treats, and evil ....cakely.

In a healthy body healthy mind.

After lunch, restrains, after dinner ... Fit.

That the mouth climbed, then .... Pour.

Sit Yes lying, illness ... To wait.

Good to be - long ... live.

Go more, you will live .....

Nearby - Health ... .. Single.

Greed health ... ..Nedroy.

Get sick easily, cured - ... difficult.

Who lies a lot, in that side ... hurts.

Moderation is a mother .... Health.

Clean - pledge ... ..Dealth.

Relay "Without Slippers"

Before the relay, the request to the participants to take off one sports slipper and put in the box, each team in its own.

At the start, each participant stands in one slipper. The second are in the box at the other end of the hall. On the signal, the first runs to the box, and everyone puts his second slippers, then runs to his team and transmits the reinforcement to the second, after graduation, everyone is built into one rank.

Relay "Sports Walking"

In the relay, the walking process will be like this: participants, making a step, the heel one legs should close to the sock of another. That is, with each step, the participants will move forward only for the length of the soles of their shoes. Get to the restrictive sign, put the ball, and return the same step. The next participant must Doyuti and take the ball, etc.

Relay "Sowing"

Command participants sitting on sports benches in the back of the back of each other and transmit the ball to the ball sitting behind. The last with the ball runs, sits forward and again passes the ball. The relay continues until players find themselves in their places.

Leading: And now let's give the word jury and find out whose team today became the best, the most fast, most attentive, friendly and sports.

So, listen to our jury: ... (Summing up).

Awarding teams . Teams are awarded with medals for the I, II and III places and sweet prizes.

Leading: That ended our holiday. All team members showed their dexterity, strength, speed. And most importantly - got a charge of cheerfulness and a lot of positive emotions! Congratulations again with the holiday! Exercise, strengthen your health, develop strength and endurance! To new meetings!

For many years I work with children, I love to play with them in a wide variety of games - and sports and informative. I try to always make children's leisure hilarious and memorable, carefully preparing for the event and think over everything to the smallest detail to avoid unwanted consequences. In my piggy bank, a huge arsenal of children's entertainment gaming events.

Comic Olympiad

1. Long jump. Two teams compete, jumping in length - the first participant stops at the site of its result, the second - from this place jumps on and so on the whole team. The overall team jump is greater length will be victorious.

2. Walking. The first participants in the competing teams start moving from the start line and back, making each step, making the heel of one leg to the other one. By passing the baton, thus moving each team member. Of all the lowers won the fastest.

3. Shooting. Participants are built in a rank of 5 m from the basket, which will be the target. Shoot need to be thrown or natural material (traffic jams, cones ...), throwing them into the basket. The first participants of the two teams receive one subject. The team wins, in the basket of which there will be more objects.

4. Skiing. Blacks for two parallel lines curves for each team is a skiing. The first participants give relapie sticks. In one direction, the participants "ride" skiing with a sliding step to another - run, passing the relay to the following. Instead of skis, plastic bottles are cut to insert to insert.

5. Bobsled. Participants are divided into three, two - "drivers" - hold the bag - Sledge - for the corners, the third is a rider. Right in one direction, back - run - transmit the next three to the relay.

6. Night orienteering. The first two participants who compete teams tie their eyes and they must reach the start, back - run, without a dressing in the eyes. Commands can help "night pedestrians" by the exclamations "right", "left", "forward", "back".

7. Cyclingons. Couples of participants compete, holding a plastic bottle between the legs - the bike. One way - by bike, to another - running, passing the next pair to the relay.

8. Tightening the rope. Commands compete standing back to each other, and the rope is skipped between the legs.

9. Siamese twins. Competed pairs of teams, clutching their hands, becoming back to each other. Run sideways from start to finish and back.

10. A train. The first participant of the team is "Lokomotiv", runs to the finish line and back. At the start, the first "car" clings and together move to the finish line and back, clinging the next car. Wins the "train", who came in full for the start.

Zoological race

1. "Snake." The whole team is built into one column with each other, everyone puts their hands on the shoulders in front of standing and smoking together - the snake is ready. The task of the team is to overcome the specified path there and not getting back and not getting up.

2. "Kangaroo". One participant from the team overcomes the predetermined distance, jumping in bags and back, passing the bag by the next participant.

3. "Frogs on the swamp." Two first participants of the teams are given "bumps" - sheets of cardboard. They move on bumps in one direction, to another - running, passing the next player to the relay.

4. Penguins. The first participants, competing teams, clap the ball with their knees and move the driver forward, back - run, passing the ball to the next participant.

5. "Crayfish." The first two participants flee the predetermined distance back in advance. Then the next participant until the whole team tries himself as cancer.

6. "Diegrim camel". Compete pairs of teams. Two participants get up with each other, holding one hand on her back the ball - hump. Then, they lean forward, the second participant holds his free hand for the belt first. The balls should not fall during the movement, the back - bent. Couples run there and back, passing the balls next pair.

7. "Proteins". On Earth, the circles are drawn or put the hoops - the hungry (5pcs), players of two teams compete in the jumps from the hollow in the hollow with the ball - walnut in their hands and run - back, passing the "Walnut" next "protein".

8. "Spider". Four players compete, becoming a back to each other and clutching their hands in the elbows. It is necessary to overcome the running distance to the predetermined distance and back.

9. "Monkeys on Liana." On earth, the closed oval lines are drawn - Liana, on one player - the "monkey" from each team overcoming their route one way, back - run, passing the relay to the next team member.

10. "Horsepard". Three players of each team form a harness of horses, getting into the hoop and holding hands for him, and the fourth player - manages it. The harness overcomes the predetermined distance to and back, passing the next four relay.

Fabulous relay

1. "Fox Alice and Cat Basilio."

Compete couples of participants. It is necessary to overcome a certain distance there and run - back, while fox flexions in the knee and keeps his hand - jumping on one leg, the cat - the eyes tie. They move at hand, as in a fairy tale.

2. "Zmey Gorynych".

Competed two teams. The participants of each team are broken down on the top three and get up next to each other. The average participant worst his hands behind the neck of the neighbors and hangs on them. The extreme participants during the movement are made by the wings - by hand, as a snake of Gorynych during the flight.

3. "Baba Yaga".

Compete on one participant from teams. On one leg you put the stupa - the trash can, in the hand take the mop - the broom. With such equipment, Baba Yaga overcomes a certain distance and returns back, passing the relay to the next participant.

4. "Kolobok".

Participants in two teams ride the ball with the foot for a certain distance and on the finish line without the help of hands throw it into the basket - "Fox". Then take the ball in the hands and run to the start - transmit the next participant to the relay.

5. "Cinderella".

Teams are divided by half - one half - Cinderella, other - stepmothers.

Stepmother scatches 5 items on the site, and Cinderella collects a broom in a scoop one by one subject and transmits the collected items to the next step. So the whole team performs these roles.

6. "Teremok".

Participates in the relay of 6 people. Begins - mouse. She runs to the finish line, where the hoop is lying, breaks through it and runs after the second participant. Taking the second participant - the mouse runs with him to the finish, they are inhauling in the hoop, run to start and so on. The sixth participant - the Bear, he climbs into the hoop with everyone on the finish and pulls the hoop to the start. The team wins that faster "tells" a fairy tale.

7. "The wolf and the seven Young goats".

From each team choose the wolf and 7 kids. The platform is divided into 2 parts - one part is the house of some kids, the other - others. Wolves change teams, i.e. Catch the goat - opponents. At the signal, both wolves begin to squeeze the goats, caught participants, drop out of the game. The team wins with a wolf, who faster caught a goat.

"Cheerful starts for adults." SPECIMARY OF SPORTS FUND FOR PEDAGRIAL

Leading: Hello, dear friends! Today, the teams of the most deft, intelligible and smart will be prove in an honest and open match that they are worthy of the title "Champions!". Today is on our site: in competitions "Cheerful starts" there are teams: Kindergarten officers. The motto of our competitions (all teams together with the lead)

"Recall the old victories

And again the sneakers! "

Representation of teams: today, the team "Oba-on" participate in our competitions, the captain of the team: ...

Captain Team: Our motto: "We are the girls at least where,

We girls - "both-on"!

Although you burned

Although you crash,

Both in the first place!

Leading: And the team "arrows", team captain: ....

Captain Team: Our motto: "We are girlfriends,

If we do not win

Then although I will have to "

Leading: As you know, every Olympics has its own song. Therefore, our first warm-up is a breath workout. We fulfill the song of our Olympics. It is called the "Song of Sports Educators".

We now have fun, fun, fun

We are educators, which means

We can do everything

We will run once and two

Under the screams are loud "Hurray!"

And let him not very much from us back

On the start we go out,

Costumes with sneakers old

in Chulana we will find

And in our gym

Commands are friendly. We will gather.

Chorus:

Let us find it tomorrow will be very

Let!

But you do not give a victory to anyone.

We will play honestly!

We will not give up, no,

You are also kept!

Leading: After such a good workout, go to the competition program.

Relay number 1.

Inventory: relay sticks.

The first participant takes a relay stick, runs, robes a rack and returning to the team, transmits the next participant to the relay. The team ending with the first player.

Relay number 2.

Inventory: hoops, kegli.

3 hoops lie on the floor at an equal distance from each of the teams. The first participant receives three kegli and on the team carries them, arranging on one bow into each of the hoops, robes a rack and touch a hand transfers the next participant to the relay. The next participant collects the kegli from the hoop, robes a rack and transfers the to the third participant. The third participant plays the bow again. The team ending with the first player.

Relay number 3.

Inventory: Soft mats.

Each team has two soft rugs. With the help of which teachers need to move to the other end of the hall. Back to return running.

Relay №4.

Inventory: Plastic glasses with water.

Each of the two commands is given a plastic cup filled with water to the top. At a distance of 5 meters from each command to make a mark (check the checkbox, draw the line). The task is to carry (running) a glass to the mark and backward, then pass the glass to the next player. Put a glass there and back should every member of the team. She won the team, which in the glass remains more water.

Relay number 5.

Inventory: 2 Long Rods.

The whole team is involved. Participants bind their legs in such a way that the left foot is tied to the right leg of the neighbor, and the right, respectively, to the left leg of the neighbor. In such a bundle, the team should go to the other end of the hall, bypass the kebul and go back by choosing the desired tactics. With a fall of one player, the whole team returns to the starting point or punishable by a penalty point.

On this, our contests are over.

While the jury sums up, I ask the team to unleash my legs, remove the ropes.

Dear teachers, you are well competed today, and your fans have been perfect for you and it undoubtedly betrayed you. Let's turn and greet their fans and all together, together, say "Thank you!"

Award.

Our competitions approached the end, but whatever their results, we will assume that "Friendship!" Won today.

Publications on the topic:

Leading: Persay friends, Pass,
At this moment, smile from the heart.
Skip forward without doubt
You are the one who has a birthday.
(Coming out the jubilee.)

Dear E, c.!
Today, all your guests are brightly illuminated,
After all, the reflections of their star on them you send.
So let your rays and in the future gave us
And it seems to us the life of a big magic fairy tale.
(Applause.)

To extend this fairy tale
At least for a little bit
You slowly succeed
Star track.

Each star is just a riddle,
You will need only one deposit.
Get up to get up on the star way
And guess at least something!

First star

Each of us dreams of
I think that including you
Get from us
Now beautiful... (flowers)
(Give a bouquet of flowers, comes to the next star.)

Second Star

To remember then your biography
We will do this now.... (photo)
(Photograph-comes to the next star.)

Third Star

For all the culnery celebration
In such moments,
Draw ready without end we ...(applause)
(The applause of the guests is coming to the next star.)

Fourth Star

To be always with friends together,
Fulfill you all... (song)

Fifth Star

And the time in honor of these minutes
Hear the anniversary here here ...(firework)
(Guests, spanning balloons, mimic salute).

Birthday (for the song "Chung-Changa")

Birthday from childhood you love you.
Birthday - flowers giving up.
Birthday - Drive "Caustice."
Birthday - singing with us.

Chorus:
We are having fun as children.
Holiday know everything in the world -
Only once a year is the birthday.
Congratulations and gifts
And the outfits are very bright -
We are always looking forward to us. Birthday.

Birthday - songs, dancing, laughter.
Birthday - drink not sin.
Birthday - Celebrate Friends.
Birthday - without it.

Birthday we will celebrate.
Birthday - no time to bored.
Birthday - fairy tales and dreams.
Birthday, how beautiful you are!