Interesting warm-ups and outdoor games for children. Collection of physical minutes, exercises and outdoor games for change

"Clap Zoo" Everyone is sitting in a circle. The trainer says: "Now there will be a game" Zoo "and everyone needs to choose who he will be, what kind of animal, bird or fish." All participants take turns talking about who they will be. Then they are given instructions. “We will clap our hands. Twice on the knees and twice in the air. They all clap at the same time, and someone speaks, the one who drives (at first it is usually the coach). Flapping in the air, we call ourselves twice at the same time, that is, the animal that we are. Slapping on the knees, we call twice any animal that we have in the zoo. Accordingly, now the one who was named speaks: twice clapping in the air, calls himself, and twice clapping on his knees, calls someone from the zoo. You can't be wrong: go out of rhythm, name those animals that are not there, clap or speak once. Mistakes are punished: the name of the animal is changed to sound, sound to movement of arms, movement of arms to movement of legs. "

Modification of the "Zoo" The instructions for the game are the same, but the punishment is changed. Sound and movement do not change with each other, but are added to each other. That is, the one who made a mistake three times, when he was called, has to make movements with his arms and legs along with the sound.

"Botanical Garden" Everyone is sitting in a circle The coach says: "Now there will be a game" Botanical Garden "and everyone needs to choose who he will be, what kind of plant (flower, tree, shrub, etc.)." All participants take turns talking about who they will be. Then they are given instructions. “This game is with one free chair and a lead in the center. Everyone sitting needs to watch the chair on your right. When it is released, then you need to quickly knock on it twice and at the same time twice name any plant from our botanical garden, but not yourself. The one who is called should simply sit on the chair on which they knocked, “thus freeing<, свой стул. Водящий же должен успеть на только что освободившийся с стул сесть, пока по нему не постучали и не назвали растение. Если по нему постучали и сказали, то место считается занятым, и он водит дальше. Или водит ошибившийся. Ошибкой считается не успеть постучать или сказать, один раз постучать или один раз сказать».

"Zoo-2" "You can play both sitting and standing. Everyone chooses what kind of animal he will be, and depicts this animal with sounds and gestures. When everyone in a circle has shown who they will be, the game begins: someone first shows himself and immediately someone else. That, in turn, show ourselves and someone else, etc. In this game, mistakes are not punished, but if you play it on the second and subsequent days of training, then it is very fun.

“Flock” Everyone stands in a circle, and the trainer in a circle tells everyone what kind of animal he will be. It is better to choose animals of the same species, for example, only birds or only cats, etc. The number of animals is selected depending on the number of participants. It's good when there are three or four people in one flock, respectively, if there are nine people in a group, then three flocks and three species of animals will turn out, and if 11-12, then four flocks, and so on. Next, the task is given for the participants: without words, without sounds, everyone must non-verbally (that is, using her gestures) to show themselves, that is, the animal that the trainer called him, and at the same time find their blue. For example, the trainer goes in a circle and says in the ear of the participants: "You are a duck, you are a chicken, you are an eagle, and you are a crow." And then first - a duck, a chicken, an eagle, a crow - and so on until the end of the circle. Then the command is given to start the game. Since everyone has wings, they first gather in one flock. And then they begin to see the differences and move from one flock to another. When everyone has figured out, then you can ask who is who, and it is funny when the eagle got to the chickens or something like that.

"The Zoo Wakes Up" Everyone stands in a circle. One goes to the center and shows some animal. The animal must be portrayed as waking up. And the rest repeat after him. All in turn go to the center of the circle. This warm-up is best done on the second and subsequent days.

"Putanka" Everyone stands in a circle. The coach gives the task: "Close your eyes." He waits for everyone to close their eyes, then says: "Raise your hands up at an angle of 45 degrees and walk towards the center of the circle towards each other." Then: "Find and take in each of your hands - the hand of the other." The coach waits for the participants to complete the task, sometimes helps them find their hands. The result is a confusing mass of people. And then the last command follows: "Without opening your hands, without opening your eyes and without saying a word, you have to unravel, that is, stand in an even circle, holding hands." This warm-up can be done on the first day as well.

"Find your match" Everyone stands in a circle. The coach gives the task: “Now put your heads down. As soon as I start counting to three, then on the count of “one” you will have to raise your head and look to find yourself a pair, and on the count of “three” simultaneously point your hands at each other. " The coach plays if the group has an odd number of players. If the pairs do not match, then you can repeat it again. If all the pairs match, then you can ask to close your eyes, turn around you three times and find your match without opening your eyes.

"Find your mate-2" You will need blindfolds and eyes to play. Two or three playing pairs are selected. The rest of the participants stand in a circle and join hands. The playing couples are blindfolded, spread along the outer border of the circle and twisted around their axis. Their task is to find their match at the command of the coach. To do this, they can call each other, saying only the name of their partner.

"Build by height" All stand in a circle, close their eyes, then, at the command of the coach, make three turns around themselves. Then the coach gives the command: "Without opening your eyes, without talking, without sounds, you need to build according to your height." You can complicate the task - line up in two groups. The coach plays at will.

Blindfolded One participant (the driver) is blindfolded. Having caught a person, the driver must name him, describe his clothes.

"Blind Man's Man's Buffet" All but one are blindfolded. Everyone stands, then they catch a man without a bandage. The one who caught gives him his bandage and the game continues.

"Unusual Relay" Participants are divided into two teams. At the command of the trainer, the participants must perform the following tasks: -run with a triangle! But not in a triangle, but in a triangle. How do triangles run? -Now, in the other direction, we ran with a dotted line; -run with squares; -in an oblique ruler; - by a column; - crumpled, etc. No need to look around - there is no single correct solution. Everyone decides for himself how to run.

"Tie the knot" For this game you need a rope 2-3 m long. Everyone stands in a line and grabs the rope with both hands, evenly spreading over it. The task is to tie a knot on the rope exactly in the middle, but at the same time, you cannot tear your hands off the rope or move them along the rope.

"Square" For the game, you need a 3-4 m long rope tied in a ring. Everyone stands in a circle and grasps the rope with both hands, evenly distributing it along it. The coach gives the command to close your eyes and then stand so that you get a square, triangle, rhombus. When drawing figures, you can talk, but you cannot open your eyes.

"Change those who ..." Everyone is sitting in a circle, in the center there is one driver (at first it is always a coach). The extra chair is removed, and the one standing in the center of the circle says: "And now all those who will sit down ..." and a condition is set that applies to the majority of those sitting. For example: today we drank coffee, rode on the subway, in black shoes, etc. All participants who meet this sign should quickly get up and transfer to another vacant seat. You cannot stay in one place, if this applies to you, you cannot sit on the seats on the right and left. The driver takes the first vacant seat. The one who was left without a place becomes the driver - and he sets the next condition, etc.

“Change of clothes” One participant walks out the door. The rest of the band members exchange pieces of clothing. The one who entered must determine who has something that is not his own, and place the thing on the owner. Variant of the game: one participant also goes out the door, and the rest are divided into two halves according to some characteristic. The one who entered must determine the sign by which the separation occurred.

Spiral The group is divided into two teams. Each team is given a task: to stand in the adjacent corners of the room in a row, holding hands, wrap in a tight spiral and then walk diagonally to the opposite corner and back, who is faster. Tasks are performed sequentially.

"Name" Call yourself a pet name. Each one in turn goes into a circle and calls himself affectionate names. Everyone else repeats these names after him. It is good to start a new training day with this warm-up.

"Download" The rules of this game must first be told, and the players will participate in it at will. Participants stand in a very tight circle. One participant (optional) stands in the center, closes his eyes and falls back or forward on the outstretched hands standing in a circle. The group gently rocks it from side to side in a circle. The person in the center should stand relaxed and not bend their knees. Then another person stands in the center, and so on.

"Giant's head" The leader is selected, the rest of the participants "play" the "giant's head". For this, the roles must be distributed as follows: one plays the role of the left eye, the other - the right, the third - the nose, the fourth - the ear, etc. Then it is necessary to arrange such a mise-en-scène so that a figure resembling a "giant's head" is formed. If there are many participants, then it makes sense to give someone the roles of the left and right hands. The presenter stands in front of the "head" and performs the simplest manipulations. For example, he can wink, then yawn, sneeze, scratch his ear, etc. The "Giant's Head" must exactly reproduce all these simple actions. You can do the exercise at a slightly slower pace.

"Trickle" An odd number of participants are required, so if necessary, the coach also plays. Participants stand in pairs one after another, hold hands and raise their closed hands up. It turns out a passage. The driver walks along the aisle with his eyes closed and, taking someone by the hand, takes him away with him. Having gone to the end, they form a pair and stand at the end behind everyone. The unpaired participant drives.

"Rock" All participants, depicting a "rock", stand in one line very tightly, holding each other. The feet are like projections on a "rock". Each one walks in turn "along the edge of the abyss, holding on to the rock" and stands at the end of the line. You need to walk along the abyss stepping close to your feet, so the participants need to hold on to others.

"Say hello with a compliment" Good game to start the second day of training. Instructions for participants: “Now you will all get up and greet each other. Everyone will have to say hello to everyone. But to greet not just like that, but with a compliment. Better with an unusual compliment. But you only come up with a compliment for the first person who will greet you. Then you listen to the compliment that was told to you, remember it and, greeting the next one, tell him this compliment. Then again you listen to the compliment that is being told to you, and again pass it on to the next one. And so - until you say hello to everyone in the group. This way your compliment can return to you. " It can be very funny when men get a female compliment and vice versa.

"Say hello with a compliment-2" This game is best given on the last day of the training. All participants should stand up and greet each other, while giving each a compliment or wish. But for each participant you need to come up with your own compliment or wish. Thus, if, for example, there are 12 people in a group, then everyone will have to come up with 12 compliments or wishes.

“Say hello without words” Everyone will have to say hello to everyone, but not with words, but with some original or unusual greeting gestures, but without physical contact.

Say hello without words-2 ”The instructions are the same, but say hello so that there is physical contact.

"Exercise" One participant shows some movement, and all the others repeat it four times. And so everyone in a circle shows a movement that everyone repeats again. You can do this exercise in a circle.

"Transfer of feelings in a circle" Everyone stands in a circle and close their eyes. The first one, who starts, opens his eyes and non-verbally communicates some feeling to the second by touching. Then he closes his eyes. The one to whom it was transferred opens his eyes, conveys to the third what he felt, and then closes his eyes. The third - the fourth, and so on. Then everyone speaks in reverse order, what feeling they conveyed.

"Transmission in a circle of an imaginary object" Everyone is sitting in a circle. The first one comes up with an object, shows it with his hands (does not name it), does something with it non-verbally and passes it on to a neighbor. He must take and do something with this object, and then pass on. This is how everyone plays until the object is passed on to the one who started it. Then, in reverse order, everyone says what they received and what they passed. You cannot repeat the movements.

"Transfer of movement in a circle" All participants stand in a circle and at the same time, at the command of the coach, they begin to show some movement (physical exercise). Having done it four times, they show the movement of the neighbor on the left also four times. Accordingly, the neighbor to the left is already making the movement of the other. Therefore, repeating one movement, after four times you need to REPEAT the next movement. And so on until each of them returns to his own movement. The pace can be accelerated.

"Flies - does not fly" Everyone stands in a circle. The trainer gives instructions: “I will name different objects or animals. If I name something flying, for example, an airplane or a sparrow, then you should raise your hands, and if not flying, then do not raise. " After some time, those who made mistakes can be taken out of the game and played to the winner.

"Dwarfs and Giants" All stand in a circle. The coach gives instructions: "I will speak two words - either" dwarfs "or" giants ". If I say "dwarfs," then you all have to squat, and if "giants," then stand up. " The coach may deliberately give the wrong commands, for example: “Pots! Felt boots! Goal!" and so on. After some time, those who made mistakes can be taken out of the game and played to the winner.

"Forbidden Fruit" A chair is placed in the middle of the room. The entire group stands on either side of the chair. The chair in the center represents the forbidden fruit. Each participant in turn must come to a chair and show in a pantomime what he will do with it, as with the forbidden fruit.

"Homeostat on the fingers (throwing out the fingers)" Everyone sits in a circle and, at the command of the coach, throw out some number of fingers. The throwing occurs on the count (one, two, three, four ...). The task of the group is to throw out the same number of fingers without agreement.

"Cones, acorns, nuts" All participants are divided into threes. One is called a bump, the second is an acorn, the third is a nut. The driver, standing between the threes, loudly calls one of the three, for example: "Bump". All players, called cones, must change places, and the driver seeks to stand in any vacant place. If he succeeds, then the player left without a seat becomes the driver. If the driver says: "Acorns!" - those in threes who are acorns change places. If: "Nuts!" - "nuts" change places. When the game is mastered, the driver can call two players in threes, for example: “Bumps! Nuts! " The summoned must also swap places. Or you can say: "Basket". Then all the players in the triplets must swap places with the players in the other triplets. It is impossible for the summoned to remain in place without running over to some other triple. Such a player is going to drive.

"Empty space" Everyone stands in a circle. A driver is chosen who runs in a circle (from the outside) and touches one of the players. After that, he runs in the opposite direction in a circle, and the one who is called to the competition rushes to meet him. When they meet, they should greet each other by shaking hands. After that, continuing to run, they strive to take an empty place in the circle. Whoever comes running second - it remains to drive.

"I am the most beautiful", while cooking, stand facing one side. The count can go to, etc. This exercise helps to build cohesion in the group. This warm-up requires two sundresses (or aprons) and two kerchiefs. Participants are divided into two teams. Each is at the start in a line, in the back of each other's head. In front of the teams, at a distance of 8-10 meters, chairs are placed, they put on a sundress and a kerchief. At a signal from the coach, the first team member runs up to a chair, puts on a sundress, ties a scarf and says loudly: "I am the most beautiful." Then he takes off his sundress and kerchief, puts them on a chair and returns to the starting line. Behind him, the next participant swims the same.

"Bridge-Diagnostic" A "board" 5 cm wide and 3 m long is drawn on the floor with chalk (if there is, then you can put a real board). The group is divided into two parts. The first pair - one participant from the first group, the other from the second group - stand on opposite ends of the board and walk towards each other. Their task is to disperse with each other, without leaving the board and without moving back. Then the second pair and so on until the end. It is better to do this warm-up on the second and subsequent days, when the group is already "untwisted".

"Laugh" Everyone stands in a circle and freezes in a calm position. The driver walks in a circle and tries to make the standing people laugh in any way (with grimaces, gestures, etc.). You can't just touch a person, let alone tickle. The one who laughed drives himself. A variant of this warm-up - those who laughed join the presenter and "disenchant" the rest.

"Laugh-2" Everyone stands in a circle. The presenter takes his neighbor, for example, by the nose. Everyone else in the circle should do the same in turn. When the circle is closed, the leader again takes the neighbor by the ear, hair, knee, etc. The task of all participants is not to laugh. Those who laughed drop out. The game continues until there is one winner.

“Who slaps / stomps whom” The group is divided into two parts. Everyone starts stomping or clapping at the same time. The one who clapped or stomped louder wins.

"Composing a story" Everyone is sitting in a circle. The first participant says one sentence. With the blower repeats the previous sentence and adds his own. You can set the theme of the story ("Detective", "Human closeness", etc.). This warm-up can be done with the ball. The first person says the first sentence and throws a ball to someone; the one who caught the ball repeats the previous sentence and, adding his own, throws the ball further.

"Drawing in a circle" Everyone is sitting in a circle. Each participant has a blank sheet of paper and a pen. In one minute, everyone draws something on their sheets. Then they transfer their sheets to the neighbor on the right. They finish drawing something in one minute and again pass it on to the neighbor on the right. The game goes on until the leaf returns to the owner.

"Barge" Ball game. Everyone stands in a circle. The participant who has the ball in his hands starts the game with the words: "A barge is sailing towards us and is taking it ...". You need to name the object for some specific letter (for example "b") and throw the ball to someone from the circle. And so everyone repeats the phrase in a circle, says his word on the letter "b" and throws the ball. You can play without the ball. Then the phrase and the object are pronounced in a circle.

"Compliment, wish, question with the ball" Everyone is sitting or standing in a circle. The one who starts, says any compliment, wish or asks a question specifically to one of the participants and throws the ball to him. The person who is caught must also throw the ball to someone while giving a compliment or wish. If a question was asked, then first you need to answer the question, then ask your question and throw the ball to the person you are asking. You can only throw the ball to someone who has not yet participated.

"Get out of the circle" The group is divided in half. One Volunteer is selected from each subgroup. Both go out the door. The rest stand in two separate "Fugues, holding hands. They are given the following instruction:" Now a participant from another circle will stand in the Center of each circle. His task is to get out of the circle by any means, but only without words. Your task is to skip only if if well, they will politely ask. "Instructions for those outside the door:" Now you will enter and see that your teams are each in their own circle. You must enter the center of the circle of the other team. Your task is to leave the circle in any way and return into your circle, but at the same time, without saying a word. ”Meaning: ask to pass into your circle with gestures.

"The Blind One and the Guide" All are paired up. If there are an odd number of participants, then one does not play or pairs up with a coach. In pairs they agree who is the first, who is the second. The second number closes his eyes. The first leads the partner to where the coach leads. It is impossible to negotiate. Interaction in pairs only through the hand. At the end, you can make an obstacle - the coach and his partner block the doorway with their hands. During the discussion, several questions can be asked: how were you led? how did you overcome the obstacle? was there a desire to ask for something?

"Drawing together" Everyone sits in pairs close to each other. One sheet and one pen for two. The coach asks that silently, in 10 seconds, everyone thinks up what kind of drawing he will draw. Then at the same time, holding on to one pen, both in a pair draw their drawings. At the end, without negotiating, they sign what happened (you need to write the name at the same time). When discussing, the drawings are placed in a circle on the floor.

"Lilliputians and Giants" The group is divided into two parts. Some will be "giants" and others "midgets." The height of the "midgets" is 10 centimeters, and the height of the "giants" is 3 meters. The groups are given the following instruction: “Now you must agree within each group how, in your opinion, the space of the room in which we are now should be divided between the“ giants ”and“ midgets ”. And also think over how you will agree on this with another group, because in five minutes you have negotiations. " Meaning: why share something?

"Scooter-plane" Competition in pairs. You can only say these two words - "plane" or "scooter". Both participants speak at the same time. a person works for reconciliation, another for mismatch. By pronouncing one of the words at the same time, points are played. Each time - a point to the winner. That is, if the words coincide, then a point is given to the one who works for approval, and vice versa. The game goes up to eleven points. Then you need to switch roles or arrange a competition according to the Olympic system (the winners in pairs compete with each other and so on until the last winner).

"Bouncing by 3" Standing in a circle, the group counts from 1 to ... Each in turn calls the next increasing number. Instead of a number that includes 3 or divisible by 3, you need to jump. After some time, those who made a mistake can be excluded. And so on until the winner.

"Guest of honor" The volunteer sits on a chair in the middle of the circle - this is the "guest of honor." Each participant should greet him non-verbally. The rest can be divided into two subgroups, then greetings come in turn from one subgroup and from the other.

Life Obstacle Similar to the Forbidden Fruit game. A chair is placed in the middle of the room. The entire group stands on either side of the chair. The chair in the center denotes "obstacle in life." Each participant in turn must come to the chair and show in a pantomime what he will do with it and how he will overcome it.

"Fly" Everyone is sitting in a circle. The trainer gives the instruction: “Now we are going to drive the fly over an imaginary square of nine cells (3x3). At first it is in the center. You can move one cell (right, left, up, down). You can't get out of the square. It is necessary to keep the "fly" for three minutes. Two options - with a sample in front of the bases and without. The moves are made in turns in a circle.

"Piano" Everyone sits in a circle as close to each other as possible. The right hand is placed on the knee of the neighbor on the right, and the left hand on the knee of the neighbor on the left. Clap in a circle in turn, imitating playing a scale. Not worth doing on the first day.

Suitcase There are many different ways to play. The following option is suggested here. Each time one of the participants, in turn, goes out the door. He needs to collect a "suitcase" of qualities. The rest of the group members decide what qualities they will put in his "suitcase" (two for each participant: one that helps him, the other - hinders). The coach, in turn, makes sure that there are no very bad qualities and gently corrects, offering an easier alternative. The coach can also participate and be the last to go out the door. This game is good to end the training.

“Envelopes with names” The day before the end of the training, the trainer puts envelopes with the names of the participants somewhere (on the table, on the windowsill, etc.). Each participant writes wishes to the rest (necessarily to everyone) and puts them in envelopes. The trainer checks that the number of wishes in the envelopes matches the number of participants, then seals them and hands them over to the person to whom they are addressed.

"Atoms and Molecules" All are arranged in a circle. The trainer gives instructions: “Chairs standing in a circle represent the walls of the container. All participants inside the circle are "atoms". And "atoms" are constantly moving, colliding and combining into molecules. The "atoms" move depending on the temperature. Low temperatures are slower and high temperatures faster. At my command, you will begin to move and collide, and when I name a number, then unite in groups ("molecules") with the number of people that I will name. Then disconnect, move again and unite. " You can start to unite in groups with two or three people, and end by gathering everyone into one group. This game removes aggressiveness well, for example, after the "Conference".

"Binoculars" For this game you need a rope 5-6 meters long and binoculars. The rope is laid on the floor, but not in a straight line, but in a curvaceous way. The task of each participant is to walk along the rope, trying to hit it with their feet, while looking at it through binoculars from the side so that the objects decrease.

These games are used both at the beginning (to create a certain mood) and in the middle of classes, including educational ones (to prevent fatigue, as a change in activity). They create positive emotions, thereby helping to overcome stubbornness and form a group.

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WARM-UP GAMES FOR WORKING WITH STRONG CHILDREN.

These games are used both at the beginning (to create a certain mood) and in the middle of classes, including educational ones (to prevent fatigue, as a change in activity). They create positive emotions, thereby helping to overcome stubbornness and form a group.

"Rocket" (children sit in a circle).

Objectives: gives the child the opportunity to feel their worth. Play evokes positive emotions and helps relieve tension.

Instruction. “Let's try to launch a rocket with an astronaut into space. What kind of person can be an astronaut? Of course, a brave, intelligent, strong person. But we are all like that here, so we will choose an astronaut with the help of a rhyme. So, the cosmonaut takes a seat in the ship - on a chair, and we will be the engine of this ship, squat around the chair and start launching the rocket. "

The children first whisper "Ooh", then gradually rise up, strengthening their voice, then, with a loud cry of "Ooh," jump up and raise their hands up. The facilitator may ask the children to repeat the launch if they have failed to jump sharply enough and shout loudly enough.

"Affectionate name".

Objectives: This activity allows the children to remember each other's names and establish contact.

Instruction. “Remember your affectionate name at home. We will throw a ball to each other. And the one to whom the ball hits, calls one or more affectionate names. For those who cannot name an affectionate name, we invent it together with the children. It is also important to remember who threw the ball to each of you. When all the children say their affectionate names, the ball will go in the opposite direction. You have to try not to confuse and throw the ball to the one who threw it to you for the first time, and besides, pronounce his affectionate name. "

"The little train".

Objectives: allows you to relieve tension, be active, establish contact.

Instruction. “Today we are going to play" little trains ". At first, the locomotives will not have wagons, and the one whom we choose as a locomotive will single-handedly "ride" in a circle, loudly pronouncing "chug - chukh-chukh" - and say your name. The child, to whom the "locomotive" has approached, in response calls his name and becomes a new locomotive, and the first one becomes his "carriage". The new "locomotive" together with the carriage will continue its movement in a circle, then it will drive up to any child with the words: "locomotive chukh-chukh-chukh" - and will say its name and the name of its "carriage". The game continues until all the children are included in the "train".

"Kitty".

Objectives: Helps children express their emotions, relieve stress, show empathy.

Instruction. “Who wants to be presented with a kitten? Who has a cat at home? Imagine: Mom brought home a little kitten. He is scared, this is the first time in a new house. Who can show how this kitten moves? We will now split into pairs, and one of the pair will represent such a kitten. Come out, kittens, to the center, show how scared you are in your new home. Let's start playing: let each of the children try to get to know their kitten, calm him down so that he stops being afraid. She will caress him and persuade him to fall asleep on the rug. When the kittens fall asleep, the game ends.

"Lost child."

Objectives: Develops auditory attention, promotes voice recognition.

Instruction. “Let's imagine that we are in the woods. What are we doing there? Of course, we pick mushrooms or berries. But one of us got lost. We are very worried and loudly and affectionately call him in turn, for example: "Hey, Sasha!" The "lost" child stands with his back to the group and guesses who called him. "

"Salute".

Objectives: relieve stress, create positive emotions. In the game, everyone has a chance to express themselves and attract attention.

Material: sheets of colored paper, napkins, toilet paper, scissors.

The course of the game: the children choose the material for themselves, then for a few minutes they tear it into small pieces (or cut it with scissors), thus preparing the material for the fireworks. After that, each child throws up his pieces - depicts his own salute, and the rest clap him.

"Bear cubs".

Purpose: The exercise is aimed at muscle relaxation.

The course of the game: the child has turned into a small bear cub. He lies in a den. A cold wind blew and made its way into the den. The bear is frozen. He shrank into a small ball - he is warming himself. It got hot, the bear turned around and growled.

An adult tells a child about a bear cub, and he depicts his movements.

"Zoo".

Purpose: helps relieve tension.

The course of the game: children "turn" into animals, into those they want to become. First, everyone sits on chairs (in "cages"). Each child depicts his own animal, others guess who he portrays. After everyone has "learned", the cells open, and "The animals are released: they jump, run, growl, scream."

"Fortress".

Purpose: the game gives children the opportunity to show aggression in an adequate playful way. The diagnosis is interesting - who wants to be in a team with whom.

The course of the game: children are divided into two teams () at the request of the children themselves. Each team builds a fortress for itself (from furniture, floor construction set, modules, toys). One team defends the fortress, the other storms. The main weapons are balloons, balls, soft toys.

"Touch the blue."

Have the children touch something blue on their neighbor's clothes. Then suggest other options: touching sneakers, blond hair, something red, etc.

Repeat Sound.

The game begins with the fact that one of the children makes a sound. His neighbor imitates this sound and passes it on. The sound begins to move in a circle. Modification: a child stands facing the group and makes a sound, and a group of children in unison tries to imitate him.

"Wind is blowing".

Everyone is sitting in a circle on chairs, except for the leader (he is in the center). The presenter says: "The wind blows on everyone who has red in their clothes." At the same moment, everyone who really has a red color in their clothes (the presenter must name only the sign that he himself and someone else has) get up and quickly change places. One is missing a chair, and he becomes the leader. The presenter “starts the wind” so many times (on those who have buttons, who drank milk today, etc.) until he takes a chair. You can still shout out "Hurricane!", And then everyone must change places. Whoever was left without a chair is the leader.

"Echo".

Children sit in a circle. The teacher asks: “Have you ever heard an echo in the forest? The sound is repeated several times. And every next time it's quieter and quieter. Now we are going to play echo with you. I will shout out some word. My neighbor will repeat it, but a little quieter, the next one - even quieter, and so - in a circle. " The game continues until each child shouts his word, and the rest repeat it in a circle.

Pass motion.

Children stand in a circle and close their eyes. An adult, being in a common circle, comes up with some kind of movement (for example, combing his hair, washing his hands, catching a butterfly, etc.), then “wakes up” his neighbor and shows him his movement, he “wakes up” the next one and shows him, and so on - in a circle, until all the children "wake up" and the turn comes to the last one. The game continues until all comers guess their own move and pass it around in a circle.

"Pass the mood."

The rules of the game are the same as in the previous one, only the presenter must come up with a mood. When the children passed it around in a circle, you can discuss what kind of mood was set. Then anyone who wishes becomes the leader. If one of the children wants to be the leader, but does not know what mood to make, the teacher can help him by coming up and prompting some mood in his ear.

"Broken phone".

Children sit in a circle. An adult asks any child to whisper to his neighbor what he did on the weekend. The task is to convey this message down the chain, whispering to each other. At the end of the game, the first and last participants say the original version of the message and what the last one heard.


Big guy "Movement games-warm-ups".

Movement warm-up games can be carried out in kindergarten and at home while children perform tasks that involve a long body in one position.

"Strained-relaxed." In a standing or sitting position, the child is invited to strain the whole body as much as possible, and after a few seconds, release the tension, relax. Do the same with each part of the body (an adult names the parts of the body in turn, stopping at each segment separately - the right arm, neck, back, abdomen, lower back, right leg, etc.).

"Stubborn neck." Cross your fingers on the back of your head (elbows to the sides), raise your head, look up. Hands try to tilt the head forward, the neck resists. Run 3-5 times. Likewise - palms on the forehead.

"Turtle". The child imitates the slow movements of the turtle's head, which then peeps out of the shell (the shoulders drop, the chin stretches forward and up), then hides in it (the shoulders rise, the chin - to the chest), then turns its head to the sides.

"Magic Mill". The child imagines that his hands are the blades of a magic mill, which can, folding and straightening, rotate in different directions. All attention is on the sensations in the kneaded joints:

  • rotate the straight right (left) arm in the shoulder joint forward, backward, right, left; both hands in the same and opposite directions (right - forward, left - back); put your hands to your shoulders and make the same circular movements;
  • stretch your straight arms to the sides, bend them at the elbows and swing your forearms freely, then rotate them in a circle; similar to the previous one - rotation of the arms in the elbow joints (while the shoulders and hands are motionless);
  • rotate the arms in the wrist joint (arms are extended forward, elbows are slightly bent, shoulders and forearms are motionless).

"Drawing circles." Sit on a chair. Raise your right leg and rotate the knee (then the ankle) joint to the right, to the left, imagining that we are drawing large and small circles. Lower to the floor. Similarly - with the left leg; with two legs.

"Okay". This game is one of the first to appear in the experience of any child. If he is not familiar with it, teach him to play first in the classical version, but not only with his hands, but also sitting with his feet. Then complicate the task:

  • clap hands, clap with both hands with a partner (both hands are crossed, clap, clap with a "left-right" partner, clap, clap with a "right-left" partner. Further the task becomes more complicated, the number of movements increases due to the combination of the classic and the given options, similarly - with your feet.
  • "Fist-palm": the child's hands are always turned palms towards each other; clap of hands, clap of fist on palm, clap, clap of palm on fist (the pose changes to the opposite. When playing in pairs, the child after clap "fist-palm" does with you. In an even more complex version - "fist-palm" with a partner done with crossed arms (in front of the left, then the right hand).
  • "Palms" with palms turns: the classic version, in which claps with a partner are carried out so that one of the child's palm looks down and the other up (placed on top of each other).

Relaxation exercises to relieve muscle tension.

The ability to relax helps some children to relieve stress, others - to concentrate, relieve excitement. Relaxation is caused by specially selected game techniques. Children perform relaxing exercises not just imitating the presenter, but transforming into a given image. Most children perceive these exercises correctly, relax well. Relaxation can be judged by the child's appearance: a calm facial expression, even rhythmic breathing, sluggish obedient hands, some have a drowsy state. As a result of performing the proposed exercises, children get better sleep, they become more balanced, calm.

Exercises to relieve tension are aimed at muscle relaxation, they can be used as physical education at any time during the day.

"Cones". You are cubs, and your mother-bear is playing with you. She throws bumps at you. You catch them and squeeze them with force in your paws. But the cubs are tired and drop their legs along the body - the legs are resting. And the mother bear again throws cones to the cubs ...

"Cold - hot". You are playing in a sunny meadow. Suddenly a cold wind blew. You feel cold, you are frozen, wrapped your arms around yourself, pressed your head to your hands - you are warming yourself. Warmed up, relaxed ... But then the cold wind blew again ...

"Pick an apple." Imagine that there is a big apple tree in front of you with wonderful big apples. The apples hang directly overhead, but you can't get them easily. Stretch as high as possible, stand on tiptoes and take a sharp breath. Now you can pick the apple. Bend over and put the apples in the basket, exhale slowly and relax, shake your hands, shake your palms.

"Jewel". You keep in your fists something very valuable, dear to you, and someone wants to take it away from you. You clench your fists tighter and tighter ..., even tighter, the bones have turned white, your hands are starting to tremble ... But the offender has left, and you unclench your fists, your fingers become relaxed, your hands lie calmly on your knees ... they are resting ...

"Ant". You are sitting in a clearing, the sun is warmly warming. An ant climbed onto his toes. Pull the socks towards you with force, the legs are tense, straight. Let's listen to which finger the ant is sitting on (holding the breath). Let's throw the ant off its feet (as we exhale). Toes down, feet to the sides, relax your legs: your legs are resting.

"Ice cream". You are ice cream. You just got out of the refrigerator. Ice cream is as hard as stone. Your arms are tense, your body is "icy". But then the sun warmed up, the ice cream began to melt. Your body, arms, legs became soft, relaxed. Hands hung helplessly along the body ...

"Fakirs". You are fakirs. Sit on the carpet with your legs crossed in Turkish style, your hands on your knees, your hands hang down, your back and neck are relaxed, your head is down, your chin touches your chest, your eyes are closed ... While the music is playing, the fakirs are resting ... The music is over, the fakirs are working, all muscles are tense, the head is up, the eyes look confidently, straight ahead.

"Sunny Bunny". Imagine that a sunbeam looks into your eyes. Close them. He ran further across the face. Carefully stroke it with your palms: on the forehead, on the nose, on the mouth, on the cheeks, on the chin. Stroke gently so as not to frighten off, head, neck, tummy, arms, legs. He climbed into the collar - stroke him there too. He is not a mischievous person - he catches and caresses you, and you pet him and make friends with him.

"Bee". Imagine a warm summer day. Submit your face to the sun, your chin also tans (unclench your lips and teeth while inhaling). A bee is flying, going to sit on someone's tongue. Close your mouth tightly (holding your breath). Chasing the bee away, you can energetically move your lips. The bee flew away. Open your mouth slightly, exhale the air with relief.

"Swing". Imagine a warm summer day. Your face tans, the gentle sun strokes you (facial muscles are relaxed). But then a butterfly flies, sits on its eyebrows. She wants to swing like on a swing. Let the butterfly swing on the swing. Move your eyebrows up and down. The butterfly flew away, and the sun warms up (relaxation of the facial muscles).


Dance - rhythmic warm-up

in verse

"Chok-chok, heel ..."

Chok-chok, heel! (stomp your feet)

A cricket is spinning in the dance. (spinning around)

A grasshopper without error

Performs a waltz on the violin. (hand movements like playing a violin)

Butterfly wings flicker (swing your arms like wings)

She flies with the ant ... (spinning on bounces)

Curtsy squat (curtsy)

And again it dances. (spinning around)

Under a funny gopachok

The spider is dancing dashingly. (dance moves like in a hopak)

Hands clap loudly! (claps)

All! Our legs are tired! (sit or bend forward, hang your arms down)

"Gnomes"

In the morning the dwarfs went to the forest, (step in place)

On the way, they found a mushroom. (bend forward, straighten up, hands on the belt)

And after him, then one, two, three - (torso bends from side to side)

Three more showed up! (hands forward, then to the side)

And while the mushrooms were picking, (bends forward, hands to the floor)

The dwarfs were late for school. (hands to cheeks and shake your head from side to side)

We ran, we hurried (running in place)

And the mushrooms dropped everything! (sit down)

"Early in the morning in a clearing ..."

Early in the morning in a clearing (claps)

This is how the monkeys frolic:

Right foot top, top!

Left foot top, top!

Hands up, up, up!

Who will raise the highest? (stand on tiptoes and reach up)

"Ding-dong, ding-dong ..."

Ding dong! ding dong! (bends from side to side, hands on the belt)

The dwarfs are building a new home (knock the cam on the cam)

They paint the walls, roof, floor, (hands "paint" the side, top, bottom)

They clean everything around. ("Sweep" with a broom)

We will come to visit them (steps in place)

And we'll bring gifts. (hands forward, palms up)

On the floor - a soft path (tilt forward, "lay" the path with your hands)

Spread it out to the door. (move back)

Two pillows on the sofa (hands put palms together, first under one cheek, then under the other)

Honey from a lime jar. (round hands and stretch out in front of you)

"Traveler - Dwarf"

Once upon a time there was a little gnome (sit down then stand up)

With a big cap (stretch your arms up, join your palms)

He was a traveler - a dwarf ... (hands on the belt, steps in place)

He rode on the frog:

Jump-jump, kva-kva! (jump)

And he flew on a dragonfly: (swing your arms)

Uh, high! (stand on tiptoes)

Swam along the stream in a teacup:

Bul-bul-bul! (imitation swimming)

He rode a turtle:

Top top top! (hands on belt, stomp in place)

And, having trod all the paths,

He swayed in the cobweb: (swing from side to side)

Buy bye! Buy bye!

The morning will come , (hands up, then to the sides and down)

The gnome will go on a campaign again! (steps in place)

"Oh! Oh! What kind of thunder? .. "

Oh! Oh! What kind of thunder? (hands to cheeks, bends to the side)

Fly builds a new house.

Hammer: knock-knock! (hand movements imitating working with a hammer)

There is a rooster to help. (steps with bends to the sides)

"Cat and Mice"

Timosha the cat lived on the roof, (raise your hands up)

Below, in the house, lived mice. (tilt forward, touch the floor with your hands)

Mice were climbing the wall (with your hands "step" from the ankle - up the lower leg - to the knees - along the thigh)

Not afraid of the cat on the roof.

The cat was watching the mice (turns the head to the side, hands to the ears)

Removing the plugs from the ears.

He was preparing mousetraps (clap palms - "mousetrap")

But the little mice were dexterous. (jumping in place, hands on the belt)

Hiding behind Tishka's back, (palms in front of the face, peek out from behind them from one side or the other)

Mice were playing hide and seek with him.

"Move aside!"

Hooves clatter loudly

A horse rushes across the bridge ... (ride like "horses", raising your knees high)

Tsok! Tsok! Tsok!

And jumped behind her (running in place with bouncing)

The foal and the boy.

The clink is a foal's hoof! (stamp with your right foot)

Zok - heel on the ringing boards1 (stamp with your left foot)

We rushed, only the dust swirls ("Winder" with hands)

Everyone had to step aside! (back on your heels)

"Angry Turkey"

A turkey walks around the yard (steps in place, hands on the belt)

Among the ducks and girlfriends.

Suddenly he saw a rook (stop, spread your arms to the sides and look down in surprise)

Got angry (shake your finger up)

In the heat he stomped (stomp your feet)

He flapped his wings! (hands, like wings, pat yourself on the sides)

All swollen like a balloon (hands on the belt)

Or a copper samovar. (clasp rounded hands in front of chest)

Shook his beard (shake your head, "chat" like a turkey)

Drove like an arrow! (running in place)

"Fidget is the wind"

Fidget - wind (wave your arms over your head)

Knows everything in the world.

Knows how the frog sings: (sit down and jump, imitating the movements of frogs)

"Kva-kva-kva".

Knows how the shell makes noise: (stand up, fold your palms in a boat and bring them to the right and then the left ear)

"Shu-shu-shu".

Knows how a crow screams: (wave your arms like wings)

"Kar-kar-kar".

Knows how a cow hums: (claps)

"Moo-moo-moo".

"Bunnies"

Once upon a time there were bunnies (jumping in place, hands in front of chest, hands down)

At the edge of the forest (straight arms up, fingers apart - "tree" and swing)

Once upon a time there were bunnies (jumping in place)

In a little white hut. (hands joined above the head "house")

We washed our ears (portray like my ears)

We washed our little paws. (rub with your right hand with your left and vice versa)

Bunnies were dressing up (sit down with turns to the side, hands on the belt)

They put on slippers. (put on the heel first with the left, then the right foot)

"The sun is shining through the window ..."

The sun is shining through the window (raise your arms above your head and rotate your hands - "flashlights")

We will dance a little:

Jump-jump, jump-jump, (jumping)

This is how my friend dances.

The sun is shining through the window ("flashlights")

We will dance a little:

Clap, clap, clap, clap, (claps)

This is how my friend dances.

The sun is shining through the window ("flashlights")

We will dance a little:

Top, top, top, top, (stomp in place)

This is how my friend dances.

"Cat"

Here the window swung open. (hands to the side)

The cat came out onto the cornice. (imitation of the soft, graceful gait of a cat)

The cat looked up, (head back, look up)

The cat looked down. (head down, look down)

I turned to the left, (turn head to the left)

I watched the flies go. (turn your head to the right, look to "guide" the fly)

Stretched, smiled (appropriate movements and facial expressions)

And sat down on the cornice. (sit down)

"Owl-owl"

Owl-owl, Owl-owl (swing your arms like wings)

Big head!

Sits on a stump (sit down)

The head turns. (look right then left)

Wings clap-clap! (straight hands claps on the sides)

Top-top legs! (stomp your feet)

"Flower"

The flower says to the flower:

Pick up your sheet. (climb on half fingers, stretch your arms up)

Step out on the track (step in place)

Yes, stamp your foot! (stomp your foot)

Shake your head (shake your head to the right - to the left)

Meet the sun in the morning! ("draw" a large circle with your hands, like the sun)

"Fishermen"

There are clouds in the blue sky. (stand on tiptoes, put your hands up)

A river runs under the mountain. (sit down, hands forward)

Early in the morning from the river (get up)

Fishermen pull the nets. (imitate movement, as if turning over the net with your hands)

We caught a lot of fish (we spread our arms to the sides)

A delicious fish soup was cooked. Oh! (perform circular movements with your hand, as if stirring your ear in a bowler hat)

"Herringbone"

The tree would have legs
She would run along the path. (running in place)
She would dance together in dreams ("Spring")
She would knock with heels. ( stomp on the spot)

Toys would spin on the Christmas tree
Multi-colored lanterns, firecrackers. (spinning around)
Flags would spin on the Christmas tree
Made of crimson and silver paper. (depict swinging hands - "flags")

Because at the gate
New Year is knocking! (show how they knock on the door)
New, new, young
With a gold beard! (portray a beard)

"Amanita - mushrooms"

Fly agarics - mushrooms

Grew up at stumps. ("Spring")

Their whole family is here.

It is impossible not to notice them. (turns left-right)

Red riding hood with polka dots

They attract midges. (claps near the right and left ear)

Just remember, friends:

You can't pick fly agarics! (shake your finger)

Fly agaric brothers

Mischievous rascals (spinning around)

The most elegant

All the guys are nice! (alternating feet on the heel)

"Cloud"

A cloud - a weepy floats across the sky, (shake your arms above your head)

And he does not allow the children to walk. (shake your finger)

Cap - cap - cap - drops are ringing loudly

Drip - drip - drip - drops knock in the puddles. (hitting palm on palm)

A cloud is a weepy, don't scare us. (shake your finger)

You'd better count the umbrellas. (depict an umbrella over your head)

One, two, three - the drops ring loudly

One, two, three - drops knock on the umbrella. (hitting palm on palm)

"Butterfly"

In the morning the butterfly woke up: (get up from your haunches)

She smiled and stretched. (smile, reach out)

Once - she washed her hand, (depict how a butterfly washes)

Two - gracefully circled. (spinning around)

Three - bent down and sat down, (bend, then squat)

Four - flew away! (flap your wings like a butterfly and fly around the hall)

"Soldiers"

Like our soldiers

And wave flags

And we will eat. (

One two Three!

We are walking . (raise flags up)

One two Three,

We sing. (move the flags down)

We're going right

Take a look.

We walk together.

One two Three. (march in a circle with flags, shaking them from side to side)

Development games

dance - motor abilities

"Ants"

Purpose: be able to navigate in space, be evenly placed on the site, without colliding with each other. Be able to move at different rates, training attention.

Game progress: with the beginning of the music, children begin to move randomly around the hall, without colliding and trying to fill the free space.

"Cactus and willow"

Purpose: develop the ability to master muscle tension and relaxation, navigate in space, coordination of movements.

Game progress: with the beginning of the music, all the children move around the hall in hops. As soon as the music stops and the teacher says "Cactus": children stop, their arms are bent at the elbows, raised above their heads, their fingers are spread out like cactus needles. If the teacher says the word "Willow": children should spread their arms to the side, relax them at the elbows, hang their heads to one side.

"Fishing"

purpose: to develop coordination of movement, reaction speed, imagination.
Game progress: All those who play are reincarnated: the teacher is a fisherman, the children are fish. With the beginning of the game, the teacher conducts a rope ("fishing rod") in a circle, trying to catch fish. Children, in order not to fall for the bait, must jump.

"Airplanes and butterflies"

Purpose: teach children to master the muscles of the arms and neck, navigate in space, and evenly place themselves on the site.

Game progress: "Airplane" command - children fly swiftly, muscles of arms, neck and body are tense. Team "Butterflies" - they switch to light running, making smooth strokes with their hands, the head gently turns to the sides.

"Snakes"

Purpose:

Game progress: kneel down and bend your back, stretch your arms forward as far as possible, pressing your chest to the floor. Then pull up your legs - "tail", and move forward again. The nature of the movements is undulating and continuous.

"Kittens"

Purpose: the ability to relieve tension from the muscles of the arms, legs, neck, body, to scatter with a soft, springy step

Game progress:children scatter about the room with a soft, slightly springy step, like little kittens. At the command "rain" - children squat down and shrink into a ball, straining all the muscles. Team "sun" - the guys slowly get up, shake off the rain drops from each paw, from the head and tail; respectively, removing the clamps from the muscles of the arms, legs, neck, body.

"Ball"

Purpose: to develop plastic hands, imagination.

Game progress: children are staggered, hands are below, fingers are connected. The teacher asks to imagine that a ball has appeared in his hands: the hands are smoothly extended forward, the fingers remain connected to each other (I position of the hands). Then the ball seems to fall from the hands: spread the arms to the sides (II position of the arms).

8.
"Hedgehog"

Purpose:

Game progress: children are lying on the carpet - on their backs, arms are extended along the head, socks are stretched. The teacher speaks a poetic text, and the children perform the appropriate movements:

The hedgehog has shrunk, curled up, (bend your knees, press them to your stomach, wrap your arms around them, hide your nose in your knees)

He turned around, stretched. (turn onto the stomach over the right shoulder, stretch)

One, two, three, four, five! (raise straight arms and legs up, reach for your arms)

The hedgehog has shrunk again! (turn onto the back over the left shoulder, wrap your arms around your legs, hide your nose in your knees)

"Chickens"

Purpose:

Game progress:children lie on the carpet, knees are pressed to their chest, hands clasp knees - "egg". With the beginning of the music, the head rises, the chickens break the shells with their beaks, spread their wings, begin to move, get acquainted with the world around them, try to peck grains, etc.

"Grain"

Purpose: train imagination and plastic expressiveness.

Game progress: children squat, hands clasp knees, head pressed. Under beautiful, lyrical music, everyone begins to move: as if a sprout is breaking out of a seed, it reaches for the sun, grows, releases leaves.

"Flower"

Purpose: train imagination and plastic expressiveness.

Game progress:children should reach up, straining the entire body to the tips of their fingers ("the flower meets the sun"). Then the hands begin to "fall" in succession ("the sun is hidden, the flower is drooping"), the arms are bent at the elbows ("the stalk is broken"), and, releasing the muscles of the back, neck and shoulders from tension, it is necessary to allow the body, head and arms as - would "fall" forward, slightly bent knees ("wilted flower").

"Panthers"

Purpose:develop flexibility, plastic expressiveness.

Game progress: children sit on their haunches, and, without touching the floor with their knees, with their hands - "soft paws" go in a circle to their "tail", without unfolding the body if possible.

"Find your place"

Purpose: develop coordination of movements, agility, a sense of rhythm.

Game progress: The players are in a line. At the signal of the head "For a walk!" children disperse around the hall and "walk". The leader says the words: “The guys have a strict order, they know all their places. Well, trumpet more fun ... ”. Children answer: "Tra-ta-ta, tra-ta-ta!". At the signal of the leader, the children quickly line up in the indicated place. The building can be in a column or a circle, along the perimeter or in the middle of the hall. It is desirable to play the game with music.

"Heron and frogs"

All the players are frogs, and one person is a heron (standing in the middle of the circle). To the cheerful music, frogs begin to jump, croak, have fun. As soon as the music stops, the frogs crouch and do not move. Those who move are taken by the heron. The game is played several times. The most cautious are declared princesses - frogs. The best heron also stands out.

"The bear in the forest ..."

On one side of the site there is a bear den, in the den - the driver is a bear. On the other side are children. Children go to the den with the words: "The bear has mushrooms in the forest, I take berries, but the bear does not sleep and growls at us!" After these words, the bear begins to catch the children, and the children try to escape. Those who are caught go to the den. The bear changes when there are 4-5 trapped players in the den.

"Cosmonauts"

4-5 large hoops are placed at different ends of the hall. These are the landing sites for rockets ready to fly. Before the start of the game, they agree that one rocket can accommodate 2 (or 3) "cosmonauts". There is not enough space for all the rockets. To the music, children join hands, walk in a circle and say in chorus:

Fast rockets await us for planetary walks

On whatever we want - we will fly on this!

But the game has one secret: there is no place for latecomers!

With the last word, everyone scatters and tries to quickly take places (run into the hoop) in one of the rockets.

Dance-plastic improvisations

(Purpose : to convey in plastic free images the character and mood of musical works)

"Autumn leaves"

The wind plays with autumn leaves, they whirl in a whimsical dance, gradually sinking to the ground.

"Butterflies"

Butterflies fly in the summer meadow. Some collect nectar from flowers, others admire their variegated wings. Light and airy, they flutter and whirl in their joyful dance.

"In the land of flowers"

There is a festive ball in the land of flowers. Each flower improvises its movements, expressing the general joyful mood.

"Snowflakes"

Now slowly, now the snowflakes fall to the ground faster, spinning and sparkling in their magic dance.

"Dancing fire"

The fire flares up, then dies out, the flames rush up, then bend under the gusts of the wind, small sparks fly in different directions ...

Dance - rhythmic movements in verses

« KOVYALOCHKA "

Toe - heel, pe-re-top!

Toe - heel, pe-re-top!

Here are some great fellows -

We are daring dancers!

"PENDULUM"

(Shifting the weight of the body from foot to foot)

Forward - backward, forward - backward

The pendulum is swinging!

Left - right, left - right

Children love it!

"PODSKOK - 1"

Dap, Dap, Dap, Dap!

Here's what a jump we have!

We raise the leg together

And pull the sock down!

"PODSKOK - 2"

Step - jump, step - jump,

step - jump over the bridge!

"MOTALOCHKA - 1"

We are dancing the "winder"

With the kids in the garden!

Come to us soon

We will be glad to see everything!

"MOTALOCHKA - 2"

I will dance the "reel"

I will show small children!

I bend the right leg

And I straighten it faster!

It's the same with you

Repeat with the other leg!

"HARMOSHKA - 1"

I'm dancing "accordion" -

One, two, three, four, five!

I sing a groovy song

Come out to dance with me!

"HARMOSHKA - 2"

You play my accordion

Do-re-mi-fa-sol-la-si!

Look, admire,

How they dance in Russia!

"HARMOSHKA - 3"

In our house at Timoshka

There is a beautiful accordion.

Heels together, toes apart -

Dance, quit being lazy!

My friends and I "accordion"

Let's dance together!

And our friends "accordion"

Will repeat with us!

"CLOTS" ("FRACT")

I knock with heels

I'm learning Russian dance!

My Russian dance -

Wonderful!

"STEP WITH SEMI-SEAT"

Step - sit down, step - sit down.

This is the dance I teach!

I won't get tired of squatting

I want to become a dancer!

Step - sit down, step - sit down.

I keep my back straight!

I'll make myself dance

Even if I don't want to!

"STEP POLKA - 1"

All the girls and boys

Very happy to dance!

Dap is a run

Dap is a run

Let's dance a polka!

"POLKA'S STEP - 2"

At dawn in the early morning

Bunnies came out to jump!

Dap is a run skok - jogging,

They will dance the polka!

"POLKA'S STEP - 3"

Look, bunnies!

Look, squirrels!

How do they dance

Boys and girls!

"HAMMERS"

Hammer knock and knock,

A resounding knock is heard.

And then one more time -

So the whole nail was driven in!

"HIT - 1"

How we dance beautifully

We smile happily!

We fall on a leg

And let's spin a little!

"HIT - 2"

We fall, we fall,

Let's start Russian dance!

We swim like swans

We are leading our round dance!

"HIT - 3"

We fall on a leg

And let's spin a little!

Our dancing is good

We dance from the heart!

FLOORING STEP - "TOPOTUSHKI - 1"

Stompers, stumpers,

One, two, three, four, five!

Friendly, fun, perky

We will do it all again!

FLOORING STEP - "TOPOTUSHKI - 2"

We are funny toys

We dance the dance of "stompers".

We stomp our feet

And clap our hands!

FLOORING STEP - "TOPOTUSHKI - 3"

They came to visit us animals,

We will show them the "stompers"!

We will knock with our feet

Let's start a path to them we!

"GALOP STRAIGHT - 1"

But, horses! But, horses!

You download without looking back!

Right leg forward -

It turns out a gallop!

"GALOP STRAIGHT - 2"

Here are the circus horses!

They are good, beautiful!

We ran into a round dance

We danced a gallop!

"GALOP LATERAL"

Gop, gop, gop, gop,

It turns out a gallop!

Catch up with the heel -

Knock out the heel!

"STEP WITH A FLUSH"

The goose came out of the puddle dry,

But you don't be afraid now either!

Show me a step with a head,

And then run, circle!

"KOZLIK"

The goat went out for a walk

He began to jump and jump!

The goat knocks its legs

Shouts like a goat:

"Be-e-e-e ...!"

The goat gallops along the path

He beats loudly to everyone leg.

When I teach dance

I knock with hooves!

"KACHALOCHKA - 1"

Swing, swing, rocking chair,

Download our Checkmark!

Our daughter wants to sleep

We will not interfere with her!

"KACHALOCHKA - 2"

I know one counting rhyme

It's called "rocking chair"!

One, two, three, four, five:

Let's start dancing!

"RUNNER"

Jump - run, runner,

What a fine fellow he is!

Jumping over a puddle

He envies himself!

"ROPE - 1"

I jump, I jump, I jump

And I twist the rope!

You, rope, spin,

Russian dance, learn!

"ROPE - 2"

We weave a rope -

We lead leg by leg,

One, two, three, four, five -

Let's start all over again!

"ROPE - 3"

I am a little hare

I will go wherever I want!

See how clever I am in i twist a rope!

"BROOM"

Like ours at the gate

The janitor sweeps the street.

The janitor sweeps the street.

He will pick up all the specks!

"SEMI-SEQUENCE, SLEEPING"

Sit down - get up, sit down - get up

And I will jump like a ball!

I won't get tired of squatting

I want to become a dancer!

"WALKING WITH HIGH KNEE LIFT"

A rooster walks around the yard

Speaks out loud:

- I am the owner in the yard

And I wake everyone up at dawn!

"SHOWING THE FOOT ON THE HEEL "

Together we expose the legs,

We don't get tired of dancing.

To a cheerful polka dance

We call all our friends!

"SPRING WITH TURNING"

Legs stand side by side

They want to dance.

Turn left and right

Smile to all your friends!

One, two, three, four, five,

I'll turn to you again!

"THREE TRITS"

A dog came to us - woof woof woof!

Red-haired dog - woof woof woof!

She barks loudly - r av-woof-woof!

She scares us - r av-woof-woof!

"SPRING"

I swing on the sofa

And I don't get tired at all.

Like a spring I shrink

Spin up and fall

Distribute, people, -

The dance takes me!

I'll go dance

I'll show you my outfit!

"SHOWING THE FOOT FORWARD TO TOE "

We put a leg on the toe -

How we dance, look.

Now, friend, try

Repeat this dance!

"ADDITIONAL STEP WITH PROMOTION FORWARD"

The bear walked along the path -

His legs are tired.

He stood, sat on a tree stump -

He couldn't go anymore!

"SIDE ADDITIONAL STEP "

We walk sideways, sideways,

We play catch-up.

Now let's go home P about the forest path!

"MARCH AND RUN"

The elephant walks along the path:

Top, top, top, top.

And a cat walks behind him:

Top-top, top-top, top-top, top-top!

"PRITOP"

As I stamp my foot

Yes, I'll stomp another!

Come out, girlfriend, in a circle

Dance with me my friend!

"JUMP ON TWO LEGS"

In the clearing, on the lawn

Bunnies rode all day.

Have fun, have fun

By evening, everyone was tired!

"EXERCISE FOR HANDS"

Snow-snow, snow-snow

Lightweight and fluffy.

He's on the ground quietly

Falls, lies ...

Little dances - etudes

"Matryoshka"

We are nesting dolls, we are nesting dolls (hands are folded "shelf")
These are the crumbs.

How we have, how we have clean palms! (show palms)

We are nesting dolls, we are nesting dolls (hands folded "shelf")
These are the crumbs. (sit down and show with your hand how small)


How we have boots, like ours! (put the right foot on the heel, then the left)

"Dance with ribbons"

Our ribbons are like birds

They began to whirl in the air.

La - la - la.

We ran in a circle

They looked at each other.

La - la - la. (running in a circle)

Spun quickly on their own

The ribbons began to spin with us.

La - la - la. (spin around with ribbons in hand)

"Soldiers and young ladies"

Brave soldiers, they are not afraid of guns,

Brave soldiers, they walk merrily, (march in a circle)

Brave soldiers, they can defend themselves. (depict how soldiers defend themselves)

Brave soldiers, everyone sings songs.

Ladies-beauties, walk on tiptoes, (walking in a circle on half fingers)

The young ladies are beautiful, they love to dance. ("Spring with a turn")

Ladies-beauties, dresses in flowers. (spinning around)

They went out to see off the soldiers at the parade. (wave your hand, as if saying goodbye)

"Autumn Leaves"

We are autumn leaves

They sat on the branches. (wave the leaves)

The wind blew, flew,

We flew, we flew (running in a circle)

And they sat down on the ground. (sit down)

The wind came running again

And he raised the leaves up. (go up and stretch up with the leaves)

Spun, spun,

We were spinning, we were spinning (spin right, then left)

And they sank to the ground. (sit down)

"Autumn"

Autumn, autumn has come to us,

The rain and the wind brought. (start a round dance)

Drip - Drip - Drip - Drip (knock on the palm with a finger)

The green garden has turned yellow,

Leaves are spinning, flying. (spinning around)

Shu - shu - shu - shu - shu. (wave the leaves)

The songs of the birds are not heard (show the wings of birds)

Let's wait for them until spring. (rub palm on palm)

Chirik - chick, chick,

Let's wait for them until spring. (rub palm on palm

"Ribbons"

Look at these

Children were given ribbons.

We will show them to you now,

Look at us. (spinning around)

Beautiful ribbons

Yellow and blue

Pink, red -

Here are the different ones. (wave the ribbons up and down)

Flashed along the path

Our little feet. (running on half fingers in a circle)

We will wave ribbons

And let's start a fun dance. (wave the ribbons up and down)

"We are soldiers, we are soldiers ..."

We are soldiers, we are soldiers

The trumpet calls us forward

With a clear formation, a firm step

Let's go hiking. (march in circles like soldiers)

And we too, and we too,

Let's go hiking.

And we are pilot pilots

The sky is always calling us.

We're on our planes

Let's go flying. (to depict how the aircraft engine starts up - "motors", running in a circle - "aircraft wings")

And we too, and we too,

Let's go flying.

We are sailors, we are sailors.

The sea is our home.

And on a white steamer

We will sail far away. ("Boat" - swing in different directions, holding hands)

And so do we, and so do we,

We sail in the blue sea.

We are dancers, we are dancers.

We don't get tired of dancing.

We clap our hands loudly (claps)

And we dance and we sing. (alternating feet on the heel)

And we too, and we too

And we dance and we sing.

"The bumblebee takes a bow in its paw ..."

The bumblebee takes a bow in its paw,

The violin began to play. (imitation of violin playing)

A worm dancing with a fly

On a flexible path. (spinning in pairs on bounces)

Knock knock heels - knock

They danced dashingly. (stomp with your right foot)

Half a roll

The musician was given. (stomp with your left foot)

And then the worm taught

Dance the snail ("Spring with a turn")

Bumblebee got for it

Chocolate bar. ("Flashlights")

"Boot"

Look my friend

On a wonderful boot. (point to foot, foot to heel)

Listen to this sound

My boot, knock, knock, knock. (knock your heel on the floor)

Oh, how fun we have -

The boot started to dance.

On the path to the circle

My boot came running. (running in a circle)

You, my friend, do not yawn

Choose a pair for yourself (reach out to the neighbor)

Turn around more fun (spinning around)

Then stop.

The boot does not knock

The boot does not run. (point finger - "quiet")

He walks quietly

He leads everyone to the chairs. (sit on the chairs)

"Snow - snowball"

Snow-snow, snow-snow

White blizzard. (claps)

Snow-snow, snow-snow

It spreads along the path. (spin and sit down)

Snow-snow, snow-snow

Swept the tracks. (shake hands to the sides)

Snow-snow, snow-snow

Melts into the palm of your hand. (show palms)

We'll stick snowballs and play together. ("Make snowballs")

And we have fun throwing snowballs at each other. ("Throw snowballs" at each other)

Snow-snow, snow-snow

Swept the tracks (shake hands to the sides)

Snow-snow, snow-snow

Melts into the palm of your hand. (show palms)

We are warm in the yard, our ears are not frozen, ("Rub your ears")

We'll roll up the snow, a huge white lump. ("Roll up a lump")

Snow-snow, snow-snow

Swept the tracks. (shake hands to the sides)

Snow-snow, snow-snow

Melts into the palm of your hand. (show palms)

"Pereplyas"

On the lawn at an early hour

Dance starts (running in a circle in pairs)

Wasps with bumblebees -

Brave guys!

Flap their wings up and down! (hands up and down)

Hey passerby beware!

Wasps with bumblebees -

Brave guys! (hold hands and spin in pairs)

Clap your paws with friends (claps)

The dance will be more fun! (alternating feet on the heel)

Wasps with bumblebees -

Brave guys! (hold hands and spin in pairs)

"Dance in a circle"

(movements are performed in accordance with the text)

We'll go right now

Amicably: one, two, three!

And then let's go left

Amicably: one, two, three!

Let's gather in the center of the circle

Amicably: one, two, three!

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